Void Ark
- Cetus
- Prio adds – ignore line aoes, just kill adds.
- Green circle marker – run around edge of room.
- After intermission be ready for aoe with safe zone in the middle.
- Trash pull – markers – prio Pagan’s Knot adds. Use buttons to clear taint if needed.
- In practice no markers, just zerg around.
- Sawtooth & Erminsul
- Watch for ranged/magic attack immunity buff – attack appropriate target.
- Prio adds.
- Run into yellow tethers to free ends.
- Shockwave Stomp from Sawtooth – LoS using Erminsul.
- Cuchulainn
- Flailing Tentacles – avoid line of tentacles.
- Prio tower and later foobar adds.
- Poison floor – get onto raised platforms.
- Orbs – pop one if health is high.
- Echidna
- Respect stack marker.
- Petrifaction – look away.
- Kill big add at marker.
The Weeping City of Mhach
- Arachne
- Orange marker – drop at edge.
- Tethers – run through them.
- Frond Affeared – look away.
- Upstairs – adds, pop balls, only some go back downstairs to kill stuff.
- Whirlpool – stand on web.
- Forgall
- Prio adds.
- Lasers – soak, 1 per.
- Triangle marker – stack together.
- Orange marker – run away.
- Big adds, prio succubus. Haagenti – Immortal Ray – look away.
- Megadeath – take one stack of zombie.
- Trash – prio voidfire; flaring epigraph – stand on platforms for shield.
- Ozma
- Sphere form – burn.
- Purple marker – get away from group, drop, get away from drop site.
- Triangle form – get to arc sections, then spread 8.
- Dice over head – stop casting + moving.
- Cube form – get in close.
- Holy – will knock back.
- Ozmashade – Assimilation – turn away. Kill any gaols.
- Calofisteri
- Stay on opposite side to wide hair tentacle, Hair Cut aoe.
- Purple circles – wide berth.
- Prio adds.
- Orange marker – run away.
- Big flowers
- Axe – donut, stand on stalk.
- Bulb – pb, get away. Boss Penetration, look away.
- Vines – line, stand adjacent (wide berth).
- Depth charge – turn and rush. Hair Cut follows.
Dun Scaith
- Deathgaze Hollow
- Big black zone – two pullins then instakill, run away.
- Green marker – drop at edge.
- Green whirlwind – pushes back, position, choose side where boss isn’t.
- Red proximity spheres – get away.
- Void Aero IV – knock back, use ice crystals for support.
- Ferdiad Hollow
- Orange markers – drop away.
- Atomos
- Find tether. Atomos of same color will attack based on symbol.
- Blue orb – pbaoe; yellow rings – donut aoe.
- Debilitator
- All raid gets same debuff.
- Flip circles to opposite color of debuff. Eg. “fire resist down” means want ice puddles so boss casts ice-aspect.
- Adds – petrifaction.
- Scathach
- Big wings – get between.
- Shadowy floor – stop moving.
- Red/black marker – run away.
- Shadethrust/big circle – about to shoot, avoid face.
- Tether – face add at other end to freeze.
- Adds – prio in general;
- Particle beam meteors – soak.
- Diabolos P1
- Nightmare – face away.
- Prio adds, deathgate >> lifegate.
- Diabolos P2
- Ultimate terror – midrange donut, melee or max range.
- Red/black marker from Scathach, run away.
- Stack marker with gaze – do not face player.
- Particle beam soaks from Scathach, 1P outside, tank central.
- Diabolic gate – some ppl inside to kill dragon (alliance B?).
- Orbs – avoid.
- Earthshaker – yellow marker – away from group, column aoe to boss, move.