Shadow of Mhach

Void Ark

  • Cetus
    • Prio adds – ignore line aoes, just kill adds.
    • Green circle marker – run around edge of room.
    • After intermission be ready for aoe with safe zone in the middle.
  • Trash pull – markers – prio Pagan’s Knot adds.  Use buttons to clear taint if needed.
    • In practice no markers, just zerg around.
  • Sawtooth & Erminsul
    • Watch for ranged/magic attack immunity buff – attack appropriate target.
    • Prio adds.
    • Run into yellow tethers to free ends.
    • Shockwave Stomp from Sawtooth – LoS using Erminsul.
  • Cuchulainn
    • Flailing Tentacles – avoid line of tentacles.
    • Prio tower and later foobar adds.
    • Poison floor – get onto raised platforms.
    • Orbs – pop one if health is high.
  • Echidna
    • Respect stack marker.
    • Petrifaction – look away.
    • Kill big add at marker.

The Weeping City of Mhach

  • Arachne
    • Orange marker – drop at edge.
    • Tethers – run through them.
    • Frond Affeared – look away.
    • Upstairs – adds, pop balls, only some go back downstairs to kill stuff.
    • Whirlpool – stand on web.
  • Forgall
    • Prio adds.
    • Lasers – soak, 1 per.
    • Triangle marker – stack together.
    • Orange marker – run away.
    • Big adds, prio succubus.  Haagenti – Immortal Ray – look away.
    • Megadeath – take one stack of zombie.
  • Trash – prio voidfire; flaring epigraph – stand on platforms for shield.
  • Ozma
    • Sphere form – burn.
    • Purple marker – get away from group, drop, get away from drop site.
    • Triangle form – get to arc sections, then spread 8.
    • Dice over head – stop casting + moving.
    • Cube form – get in close.
    • Holy – will knock back.
    • Ozmashade – Assimilation – turn away.  Kill any gaols.
  • Calofisteri
    • Stay on opposite side to wide hair tentacle, Hair Cut aoe.
    • Purple circles – wide berth.
    • Prio adds.
    • Orange marker – run away.
    • Big flowers
      • Axe – donut, stand on stalk.
      • Bulb – pb, get away.  Boss Penetration, look away.
      • Vines – line, stand adjacent (wide berth).
    • Depth charge – turn and rush.  Hair Cut follows.

Dun Scaith

  • Deathgaze Hollow
    • Big black zone – two pullins then instakill, run away.
    • Green marker – drop at edge.
    • Green whirlwind – pushes back, position, choose side where boss isn’t.
    • Red proximity spheres – get away.
    • Void Aero IV – knock back, use ice crystals for support.
  • Ferdiad Hollow
    • Orange markers – drop away.
    • Atomos
      • Find tether.  Atomos of same color will attack based on symbol.
      • Blue orb – pbaoe; yellow rings – donut aoe.
    • Debilitator
      • All raid gets same debuff.
      • Flip circles to opposite color of debuff.  Eg. “fire resist down” means want ice puddles so boss casts ice-aspect.
    • Adds – petrifaction.
  • Scathach
    • Big wings – get between.
    • Shadowy floor – stop moving.
    • Red/black marker – run away.
    • Shadethrust/big circle – about to shoot, avoid face.
    • Tether – face add at other end to freeze.
    • Adds – prio in general;
    • Particle beam meteors – soak.
  • Diabolos P1
    • Nightmare – face away.
    • Prio adds, deathgate >> lifegate.
  • Diabolos P2
    • Ultimate terror – midrange donut, melee or max range.
    • Red/black marker from Scathach, run away.
    • Stack marker with gaze – do not face player.
    • Particle beam soaks from Scathach, 1P outside, tank central.
    • Diabolic gate – some ppl inside to kill dragon (alliance B?).
    • Orbs – avoid.
    • Earthshaker – yellow marker – away from group, column aoe to boss, move.

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