The Twinning
- ?? – try to point 1-4 markers and pounce markers away from cages.
- ?? – just dodge, purple ball radius not huge.
- ?? – avoid rect hotspots, then their extension.
Akadaemia Anyder
- Shark – circling dude ball then cone, alternates.
- Morbols – avoid tentacles and breath – stay out of quadrants.
- Quetzlcoatl – gather little blue orbs, save sprint.
Grand Cosmos
- Seeker – watch for brooms, dodge through them.
- Leannan – drop seeds on barren ground, knockback is one tile.
- Lugus – blue flame to furniture, red drops delayed cross aoe to dodge.
Anamnesis Anyder
- Weird monster – find safe spot but be prepared to move on spin.
- Ogre – floor is tile-order aoes, don’t be fooled by other mechanics.
- Turtle – hands go off in appearance order, watch direction too.
Suppress adds by standing on gratings without hands over them.
The Heroes’ Gauntlet
- Thief – Dash, same aoe repeats on markers
- Necromancer – Standing, take somewhere convenient and get away; Crawling, same, but spread
- Beserker – stack with rocks, watch raging slice, wild rampage – hide
Matoya’s Relict
- One – shoot tethers into empty whirls
- Two – dodge, watch sides
- Three – no surecast knockback, dodge
Paglth’an
- Amhuluk – lightning circle to empty tower
- Barricade – avoid cannons, watch missiles
- Bahamut – dodge aoes, ignore towers