Shadowbringers Endgame Dungeons

The Twinning

  • ?? – try to point 1-4 markers and pounce markers away from cages.
  • ?? – just dodge, purple ball radius not huge.
  • ?? – avoid rect hotspots, then their extension.

Akadaemia Anyder

  • Shark – circling dude ball then cone, alternates.
  • Morbols – avoid tentacles and breath – stay out of quadrants.
  • Quetzlcoatl – gather little blue orbs, save sprint.

Grand Cosmos

  • Seeker – watch for brooms, dodge through them.
  • Leannan – drop seeds on barren ground, knockback is one tile.
  • Lugus – blue flame to furniture, red drops delayed cross aoe to dodge.

Anamnesis Anyder

  • Weird monster – find safe spot but be prepared to move on spin.
  • Ogre – floor is tile-order aoes, don’t be fooled by other mechanics.
  • Turtle – hands go off in appearance order, watch direction too.
    Suppress adds by standing on gratings without hands over them.

The Heroes’ Gauntlet

  • Thief – Dash, same aoe repeats on markers
  • Necromancer – Standing, take somewhere convenient and get away; Crawling, same, but spread
  • Beserker – stack with rocks, watch raging slice, wild rampage – hide

Matoya’s Relict

  • One – shoot tethers into empty whirls
  • Two – dodge, watch sides
  • Three – no surecast knockback, dodge

Paglth’an

  • Amhuluk – lightning circle to empty tower
  • Barricade – avoid cannons, watch missiles
  • Bahamut – dodge aoes, ignore towers

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