E1 – Eden’s Gate: Resurrection – Eden
- Vice and Virtue — black hole markers, run away, then get to boss.
- Vice and Virtue — tether markers, avoid.
- Boss to corner – get behind it.
- AoE insanity – dance, ready to get to a corner after aoes clear.
- Adds – stack mid S, then focus.
E2 – Eden’s Gate: Descent – Voidwalker
- Avoid random monsters, straight paths.
- Void Fire 3 – spread.
- Unholy Darkness – stack.
- Delayed VF3, UHD:
- Phase 1, go off together: ignore delay.
- Phase 2, D-UHD plus disks: disk first, stay stacked with VF3 for stack.
- Hand of Erebos – knockback, watch graphic! Surecast works.
- Punished ray – 1 player soak.
- Shadow Eye – on explode face away from it. Can be delayed.
E3 – Eden’s Gate: Inundation – Leviathan
- Tidal Wave – get to water spout off-arena for pushback. Can surecast.
- Undersea Quake – heads show which parts of the floor will go.
- Tsunami – cascade of effects spawning from players. Knockbacks to edge, donut to mid, doritos spread.
- Maelstrom – rush with puddles.
E4 – Eden’s Gate: Sepulture – Titan
- Evil Earth – expanding aoe, to edge and move in.
- Weight of the Land – aoe squares.
- Crumbling Down – away from spawn, then hide behind non-explodey rock.
- Geocrush – knockback, can surecast.
- Massive Landslide / arms out – stand in front, then move laterally.
- Fault Zone / Car – stand to the side with space for lateral knockback.
- Bomb boulders – hide by non-exploding one then move.
E5 – Eden’s Verse: Fulmination – Ramuh
- Keep stacks at 2, 3 is ok but no higher.
- Drop purple markers in corner then get away
- Big spears have massive aoes
- Center rush has knock-back, unsurecastable
E6 – Eden’s Verse: Furor – Ifrit and Garuda
- Garuda – between nails, stack with one other in circles until they vanish, ready for knockback, don’t overlap tethers, and avoid feathers.
- Ifrit – spread tethers, orbs to him, dodge everything
- Both – survive, mixed
- Combined – just a mix of everything? Pray for healers.
E7 – Eden’s Verse: Iconoclasm – Idol of Darkness
- Ground portals – don’t go off the edge, get to soak pillars. Teleport happens before AOEs go off.
- Bird waves – in order of appearance.
- Dark/Light debuff – get the opposite and watch for change.
- Blue/Red portals – watch where birds go at back, connected 1->N at sides. Just blue/red – switch sides. Dark/Light – stay on other colour.
E8 – Eden’s Verse: Refulgence – Shiva
- Redress/bright glow – gaze attack
- Axe Kick – get out
- Scythe Kick – get in
- Flares + AOEs – flares outside, aoes inside.
- Chasing aoes – three hits.
- Heavenly strike – knockback.
- Mirrors – do the same thing she does. Two mirrors always get away?, four can be center (axe kick) or up close (scythe kick).
- Pillars – point red markers away, else soak by number.
E9 – Eden’s Promise: Umbra – Cloud of Darkness
- Art of Darkness – watch model
- Tiles – move when purple, keep central for AoD
- Tether – run away
- Yellow tentacles – safe right up against her side, away from mid
- Purple tentacles – move to mid non-tentacled side
E10 – Eden’s Promise: Litany – Shadowkeeper
- Implosion – wrt shadow if present, not boss — watch shadow spawn order
- Three clones – spot tether at start, behind
- Two clones – safe spot in other corners
- Soaks – only two players per circle, bleed
E11 – Eden’s Promise: Anamorphosis – Fatebreaker
- Burnt Strike – check dragon:
- Fire – knockback, to mid
- Lightning – supawide, to sides
- Sparkly – aoe circles
- Turn of the Heavens – check dragon during cast:
- Same color circles explode wider, others as shown
- Intermission 1 – consecutive burnt strikes, check color
- Intermission 2 – seek out three clones at the edge, find safe spot
E12 – Eden’s Promise: Eternity – Utopian Vision
- Adds platform 2 – idea to avoid earth shakers but stand in area. Can just ignore
- Shiva – sliding is fairly safe