Eden – Normal

E1 – Eden’s Gate: Resurrection – Eden

  • Vice and Virtue — black hole markers, run away, then get to boss.
  • Vice and Virtue — tether markers, avoid.
  • Boss to corner – get behind it.
  • AoE insanity – dance, ready to get to a corner after aoes clear.
  • Adds – stack mid S, then focus.

E2 – Eden’s Gate: Descent – Voidwalker

  • Avoid random monsters, straight paths.
  • Void Fire 3 – spread.
  • Unholy Darkness – stack.
  • Delayed VF3, UHD:
    • Phase 1, go off together: ignore delay.
    • Phase 2, D-UHD plus disks: disk first, stay stacked with VF3 for stack.
  • Hand of Erebos – knockback, watch graphic! Surecast works.
  • Punished ray – 1 player soak.
  • Shadow Eye – on explode face away from it. Can be delayed.

E3 – Eden’s Gate: Inundation – Leviathan

  • Tidal Wave – get to water spout off-arena for pushback. Can surecast.
  • Undersea Quake – heads show which parts of the floor will go.
  • Tsunami – cascade of effects spawning from players. Knockbacks to edge, donut to mid, doritos spread.
  • Maelstrom – rush with puddles.

E4 – Eden’s Gate: Sepulture – Titan

  • Evil Earth – expanding aoe, to edge and move in.
  • Weight of the Land – aoe squares.
  • Crumbling Down – away from spawn, then hide behind non-explodey rock.
  • Geocrush – knockback, can surecast.
  • Massive Landslide / arms out – stand in front, then move laterally.
  • Fault Zone / Car – stand to the side with space for lateral knockback.
  • Bomb boulders – hide by non-exploding one then move.

E5 – Eden’s Verse: Fulmination – Ramuh

  • Keep stacks at 2, 3 is ok but no higher.
  • Drop purple markers in corner then get away
  • Big spears have massive aoes
  • Center rush has knock-back, unsurecastable

E6 – Eden’s Verse: Furor – Ifrit and Garuda

  • Garuda – between nails, stack with one other in circles until they vanish, ready for knockback, don’t overlap tethers, and avoid feathers.
  • Ifrit – spread tethers, orbs to him, dodge everything
  • Both – survive, mixed
  • Combined – just a mix of everything? Pray for healers.

E7 – Eden’s Verse: Iconoclasm – Idol of Darkness

  • Ground portals – don’t go off the edge, get to soak pillars. Teleport happens before AOEs go off.
  • Bird waves – in order of appearance.
  • Dark/Light debuff – get the opposite and watch for change.
  • Blue/Red portals – watch where birds go at back, connected 1->N at sides. Just blue/red – switch sides. Dark/Light – stay on other colour.

E8 – Eden’s Verse: Refulgence – Shiva

  • Redress/bright glow – gaze attack
    • Axe Kick – get out
    • Scythe Kick – get in
  • Flares + AOEs – flares outside, aoes inside.
  • Chasing aoes – three hits.
  • Heavenly strike – knockback.
  • Mirrors – do the same thing she does. Two mirrors always get away?, four can be center (axe kick) or up close (scythe kick).
  • Pillars – point red markers away, else soak by number.

E9 – Eden’s Promise: Umbra – Cloud of Darkness

  • Art of Darkness – watch model
  • Tiles – move when purple, keep central for AoD
  • Tether – run away
  • Yellow tentacles – safe right up against her side, away from mid
  • Purple tentacles – move to mid non-tentacled side

E10 – Eden’s Promise: Litany – Shadowkeeper

  • Implosion – wrt shadow if present, not boss — watch shadow spawn order
  • Three clones – spot tether at start, behind
  • Two clones – safe spot in other corners
  • Soaks – only two players per circle, bleed

E11 – Eden’s Promise: Anamorphosis – Fatebreaker

  • Burnt Strike – check dragon:
    • Fire – knockback, to mid
    • Lightning – supawide, to sides
    • Sparkly – aoe circles
  • Turn of the Heavens – check dragon during cast:
    • Same color circles explode wider, others as shown
  • Intermission 1 – consecutive burnt strikes, check color
  • Intermission 2 – seek out three clones at the edge, find safe spot

E12 – Eden’s Promise: Eternity – Utopian Vision

  • Adds platform 2 – idea to avoid earth shakers but stand in area. Can just ignore
  • Shiva – sliding is fairly safe

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