Eden’s Promise – Savage

E9S – Umbra – Cloud of Darkness

Lyra Rose’s text guide.

Macro:

  • Clock position, ranged cardinal
  • T/H stack partner
  • Vine strat

Common

  • Ground-raising Particle Beam — raidwide
  • Devouring Dark – tankbuster, beam, avoid
  • Art of Darkness – watch model
    • One orb – side cleave (like normal)
    • Two orbs – stack in pairs
    • Glowy body – protean

Phase 1 – Into the woods

  • Art of Darkness stack/protean
  • Art of Darkness protean/stack
  • Obscure Woods – raidwide
  • Flood of Obscurity – knockback followed by bramble drop
  • Rejuvenating Balm – side tether like normal plus chains to nearest bramble + another player
    • Foot circle means locking in; wait until gone, vines appear, run to break
    • Side AOEs go off about 8 seconds after foot circles go
  • Strats:
    • Cardinal Vines ‘Mith’
      • Accept knockback to edge, drop close to mid
      • DPS group SE, TH group NW
      • Run through when foot circle gone
      • Then adjust to cardinal safe spots
    • Uptime ‘Happy’
      • Surecast, drop in pairs intercardinal at melee range
      • DPS S or E depending on safe spots
      • Run through cardinally
    • ‘Rin’
      • Surecast, drop along intercardinal axis, DPS SE-SW
      • Hope tethers are EW, DPS N and run through S
      • If tethers NS then … go fast
  • Unlimited Phaser, mechs from tether side, either:
    • Wide-angle:
      • Wide conal aoe, like normal
      • Targeted conal on H, buster on nearest two: stack with H
      • Large PBaoe
    • Anti-air:
      • Large PBaoe
      • Split damage on healers, buster on furthest two: stack with H
      • Wide conal aoe like WA
  • Second Art of Darkness – double animation
    • Orb -> something else
  • Unlimited Phaser – whichever didn’t happen before

Phase 2.1 – Tiles

  • [60%] Empty Plane – raidwide
  • Flood of Emptiness – applies Curse of Darkness 15s debuff
  • Hypercharged Condensation – soak and kill cloud adds
  • Curse of Darkness goes off, face away from people
  • Full Perimeter Particle Beam – donut, must be in inner tiles
  • Art of Darkness – 1 orb / half room
    • If N/S pos reset tile just after
  • Art of Darkness – 2 orb / glow
    • Reset tile once more before DoD
  • Deluge of Darkness – raidwide

Phase 2.2 – Summons

  • [45%] Art of Darkness mirrored
    • Clones do same half-room, one safe 8th
    • She cleaves 2 clones -> behind her
    • She cleaves 0 clones -> in front of her
    • She cleaves 1 clone -> move to other clone and adjust
  • Third Art of Darkness – triple animation
    • Orb -> something -> other orb

Phase 3.1 – Back to the Woods

  • [33%] Obscuring Woods – raidwide
  • Flood of Obscurity – knockback and seeds as before, but no purple tethers
  • Particle Concentration, towers, soak after breaking tethers
  • Anti-air or Wide-Angle Unlimited Phaser
  • Rejuvenating Balm + Second Art of Darkness
    • RB cast, pick safespot on other axis
    • 2nd Art Cast, orb + pairs/protean
    • RB cast goes off at same time as AoD half-room
    • 1-2 seconds then AoD 2nd mechanic — ready sprint maybe

Phase 3.2 – Back to the Tiles

  • [10%] Empty Plane – raidwide
  • Flood of Emptiness (curse)
  • Hypercharged Condensation (adds)
  • Curse of Darkness goes off
  • Full Perimeter Particle Beam
  • Art of Darkness spam:
    • Orb
    • Other
    • Orb
    • Other
  • Deluge of Darkness — Enrage

E10S – Litany – Shadowkeeper

Lyra Rose’s text guide.

Macro:

  • Clock position for shadow cleave etc.
  • Pair position
  • Umbral orb light party and strat
  • Voidgate strat

Common

  • Deepshadow Nova – raidwide
  • Implosion – half-room, high head or tail, but from shadowgate
  • Gigaslash – half-room, left/right arm, from shadowgate
  • Stand up – large pbaoe
  • Sit down – knockback, surecast when sword vanishes
  • Umbraslash – tankbuster combo:
    • Four hits
    • Shadow’s Edge – tank line AOE; or Darkness Unleashed – all stack with tank

Phase 1.1 – Bambi meets Shadows

  • Deepshadow Nova
  • Implosion
  • Stand up (get out)
  • Gigaslash
  • Umbraslash combo
  • Shadow cleave:
    • Clock position, edge, spawn clone
    • Dualspell – during cast check 1/2/3/nil marker
    • Dualspell – three akh morns but get out for your mark (or not at all)
    • Shadowkeeper – clone teleports behind then conal, get out along radius and run back through

Phase 1.2 – Shadow Square

  • Umbraslash combo
  • [74%] Shadow Servant – TH or D
    • Right arm – shadow point points anti-clockwise
    • Left arm – shadow point points clockwise
    • Gigaslash
  • Shadow Servant – other group
  • Sit down – knockback

Phase 1.3 – Orbs and Jumping Shadows

  • [65%] Umbral orbs – soak the DPS/H set, N/E for G2?
  • Spawn Shadow
    • Dogs, tether, jumps, safe behind as normal
    • Orbs spawn, line up with set, right set for G2?
    • Shadow Warrior and Orbs go off at once
  • Deepshadow Nova
  • Fade to Shadow + Implosion
    • Four puddles spawn
    • Implosion telegraph
    • Get to safe bendy line
    • Move to next safe spot
  • Deepshadow Nova
  • Implosion x4
  • Deepshadow Nova

Phase 2 – Voidgates

  • [44%] Stand up – get out
  • Umbra Smash combo
  • Voidgates + Shadow Servant
    • Voidgates spawn cardinal
    • First shadows go out, find position assigned or shadow
    • Voidgates trigger and shadows freeze at same time
    • Move to center to dodge Gigaslash
    • Voidgates spawn inter-cardinal, rotate clockwise from first
    • Second shadows go out
    • Voidgates trigger
  • [30%] Pitch Bog – drop at edge
  • Umbral Orbs plus sit down – position and surecast
  • Implosion x2
  • Deepshadow Nova
  • Shackled Apart – stay away from partner (H/T)
    • Fade to Shadow – go South side away from partner
    • Umbral Orbs spawn
    • First explosions breaks shackles
    • Move towards orb set
  • Deepshadow Nova

Phase 3 – Shadow Dance

  • [14%] Stand up – get out
  • Pitch Bog – drop somewhere
  • Gigaslash x4
  • Pop Bog circle to make clone
  • Voidgate Amplifier – spawn voidgates
  • Shadowkeeper – shadow moves just behind, drop on a voidgate and move away
  • Soak the voidgates, new ones spawn
  • Shadowy eruption – bait aoes to edge
  • Shackled Together – soak last voidgates
  • Umbra Smash combo
  • Umbral Orbs plus sit down – position and surecast
  • Deepshadow Nova x3
  • Enrage

E11S – Anamorphosis – Fatebreaker

Lyra Rose’s text guide.

Macro:

  • Clock position
  • Pair position
  • Light partyish stack position

Common

  • Burnished Glory – raidwide
  • Powder Mark – tankbuster, cleaves
  • Elemental Break – protean, then:
    • Blue – spread for aoe, pretty big so pre-edge
    • Red – pair stack
    • Yellow – triple stack
  • Burnt Strike – hitbox+ line aoe, then:
    • Blue – superwide followup (as normal)
    • Red – knockback (as normal)
    • Yellow – puddles but no telegraph, stack & move
  • Bound of Faith – tether:
    • Blue – go north between tanks
    • Red – go south stack with party
    • Yellow – go north far

Phase 1 – Red vs Blue

  • Elemental Break (R/B)
  • Burnt Strike (R/B)
  • Bound of Faith (R/B)
  • Burnished Glory
  • Powder Mark
  • Turn of the Heavens – as normal, colour of dragon is bigger
    • Always Red-is-Big here?
  • Burnt Strike (other colour)
  • Bound of Faith (other colour)
  • Elemental Break (other colour)

Intermission I – Shifting Sky

  • Dragon colour is bad
  • Take knockback and get to safe side
  • Stack in group unless blue tether, get between tanks
  • Blue and red spawn cardinal, burnt strike, blue first – as normal

Phase 2 – Yellow

  • [71%] Elemental Break (R/B)
  • Burnished Glory
  • Elemental Break (Y)
  • Burnt Strike (Y)
  • Bound of Faith (Y)
  • Burnished Glory
  • Powder Mark
  • Right of the Heavens – dragon colour is bad, stand mid between corners of safe panels
  • Burnt Strike (any)
  • Bound of Faith (any)
  • Elemental Break (any)

Intermission II – Sundered Sky

  • Dragon colour is bad
  • Accept knockback in unsafe direction to bait dragon breath
  • Run round to mid safe spot unless yellow tether – edge safe spot
  • Burnt strike trio yellow (puddles) -> blue (wide) -> red (knockback)
    • Stand by yellow, bait puddles and move across, surecast.

Phase 3 – Combos

  • [44%] Elemental Break (any)
  • Burnished Glory
  • Turn of the Heavens Combo
    • Turn of the Heavens (R/B), figure safe colour
    • Elemental Break (R/B), spot colour
    • Move to far hugging safe colour, ground pattern
    • Elemental Break and TotH cast bars go off at once
    • If Red Break move to pair (circle buddy?)
  • Powder Mark
  • Right of the Heavens Combo
    • Right of the Heavens (R/B), figure safe colour
    • Bound of Faith (R/Y), spot colour
    • Move to central safe spot unless yellow tether -> edge spot where tank isn’t
    • Things go off piecemeal

Intermission III – Prismatic Deception

  • Get to clock position edge
  • Sword Down -> Safe, Sword Up -> Danger
    • Eg. move in if either Up or opposite partner moves in, then go safe
  • Repeat!

Phase 4 – Trios

  • [25%] Burnished Glory
  • Cycle of Faith (any)
    • Elemental Break -> Burnt Strike -> Bound of Faith (no castbars)
    • (Tether marker goes out really early)
  • Burnished Glory
  • Cycle of Faith (some other colour)
  • Burnished Glory
  • Cycle of Faith (final colour)
  • Burnished Glory -> enrage

E12.1S – Eternity – Eden’s Promise

Lyra Rose’s text guide.

Macro:

  • Spread, stack position
  • Shiva slide strat
  • Titan bombs strat
  • Lions strat

Common

  • Cast, Stock, Release – as normal, floor combos, no telegraphs
  • Obliteration – raidwide
  • Rapturous Reach – 220 degree E or W aoe, telegraphed
  • Formless Judgement – tankbuster

Phase 1a – Intro

  • Obliteration
  • Junction Titan/Shiva – means junction mech is stack/spread
  • Rapturous Reach -> junction mech
  • Cast -> junction mech
  • Formless Judgement
  • Obliteration

Phase 1b – Shiva

  • [78%] Diamond Dust – big raidwide, take in mid
  • Healer stacks and safe spots – slide once to position
  • Aoe spawns on safe spot – wait
  • Healer stack fires, individual aoes spawn – spread, probably slide right
  • Aoes with safe spots and radial knockback – move to safe spot and wait
  • Aoes go off – hit surecast and go to tether safe distance
  • Obliteration

Phase 1c – Titan

  • [64%] Earthen Fury – big raidwide, don’t stand right in mid
  • Bomb Boulders x3
  • [52%] Obliteration

Phase 2a – Guardian Sculptures

  • [50%] Cast + Obliteration
    • Stack line aoe, all in same place
  • Obliteration
  • Stock
  • Healer stacks, light parties
  • Statue spawns, check number and tether
  • Rapturous Reach cast
    • Stack mid except #1s, point side from statue
    • RR and #1 fire at once
  • #2, #3 can point N/S, safe mid
  • #3 look at big add, find hand
  • Safely go to hand, knockback
  • Release
  • Obliteration
  • Formless Judgement

Phase 2b – Guardian Lions

  • [30%] Stock
  • Lions tethers spawn
    • Tether -> small lion, intercard marker towards EW side
    • No tether -> big lion, S first and third bait (sides)
  • Rapturous Reach
  • Breath #1
  • Radial knockback
  • Breath #2
  • Release
  • Breath #3
  • Rapturous Reach
  • Obliteration

Phase 3 – Outro

  • [18%] Stock
  • Junction Titan/Shiva
  • Case -> junction mech
  • Obliteration
  • Junction other
  • Release -> junction
  • Formless Judgement
  • Obliteration
  • Obliteration
  • Enrage

E12.2S – Eternity – Oracle of Darkness

Lyra Rose’s text guide.

Macro:

  • Light party
  • Clock position

Common

  • Shockwave Pulsar – raidwide
  • Hell’s Judgement – raidwide to 1 HP
  • Black Halo – tankbuster

Phase 1 – Basic Relativity

  • Hell’s Judgement
  • Shockwave Pulsar
  • Spell in Waiting 1:
    • Dark Eruption (Spread), Dark Water (stack x2) in some order
    • First cast goes off
    • Darkest Dance – tankbuster to furthest player and knockback all
    • Second cast goes off
  • Shockwave Pulsar
  • Basic Relativity – raidwide
    • Dark Fire III (pbaoe) or Dark Blizzard III (donut), 28 long or 15 short – relative to Return timer
    • Find yellow hourglass, that is ‘north’
    • Blizzard -> bait yellow tether hourglass outside
    • Fire First -> go SE/SW of boss max melee
    • Fire Second -> go to tanks
    • Yellow tethers fire along with First of Fire/Blizzard
    • Move in between boss and tanks
    • Gaze, healer hourglasses, Return go off
    • Move to boss — Fire Second -> go out E/W
    • Return, knockback to S, groups SE/SW for split damage (Water)

Phase 2 – Intermediate Relativity

  • [70%] Shockwave Pulsar
  • Singular Apocalypse
    • Cataclysm – get away from boss facing direction
    • Stay outside mid circle
    • Shell Crusher – stack mid
    • Spirit Taker – spread to safe side of room
  • Shockwave Pulsar
  • Intermediate Relativity – raidwide
    • Three sets of debuffs:
      • Dark Blizzard III (donut) or Dark Aero III (pbaoe + kb)
      • Flare (flare) or Unholy Darkness (stack) or Shadoweye (gaze)
      • Dark Eruption (small pbaoe)
    • Figure order of the three 23 – 27 – 31s. Position for longest first, wait for return to proc, then move to mid and repeat. Look out before teleports, snapshots angle only then.
    • Blizzard – stack mid
    • Aero – clock position, edge
    • Flare – clock position, edge, look out
    • Stack/Gaze – around mid, clock positions, look out
    • Eruption – clock position, out-ish

Phase 3 – Advanced Relativity

  • [48%] Shockwave Pulsar
  • Dual Apocalypse
    • Cataclysm – get away from boss facing
    • If lights started NS then get to E/W, mid explode, move in.
    • Tank dancing stuff
    • Shell Crusher – stack mid
    • Spirit Taker – spread, all room is safe
  • Shockwave Pulsar
  • Advanced Relativity – raidwide
    • Debuffs:
      • Dark Fire III (pbaoe) or
      • Dark Aero III (pbaoe + kb) and Dark Water III (stack) and either extra Dark Aero III or Shadoweye (Gaze)
    • Sort N S groups, must have one DPS double Aero in each group
    • Go to S yellow tether safe area, double Aero at edge rest at cusp
    • Dark Water fires, Return drops
    • Shadoweye – move to right (clockwise) inside area, drop Return
    • !Shadoweye – move to left (ccw) inside area, drop Return
    • Aero – cross just into to next cusp
    • !Aero (fire) – cross entire cusp and spread in petal
    • Face out for final Return sequence
    • Wait knockback, run into melee range to do final water stack

Memory’s End

  • [29%] Shockwave Pulsar
  • Triple Apocalypse
    • Watch light from mid, go to its first intercard plus a bit more
    • Go to mid after mid explodes
    • Go to boss for KB after jump on tank
    • KB to direction mid light came from
  • Shockwave Pulsar
  • Black Halo
  • [12%] Terminal Relativity
  • Quietus -> Shockwave Pulsar x3
  • Memory’s End – enrage

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