E5S – Fulmination – Ramuh
Macro:
- Stormclouds: a direction to bait in.
- Fury’s Fourteen: position number, probably 4 or 5.
- Chain lightning: position, circle/triangle.
Common
- Judgement Volts – raidwide, spawns orbs. Strips a stack even if not empowered.
- Crippling Blow – tankbuster.
- Fury’s Bolt — powering up, need orbs soon — f/x circling boss.
Phase 1 – Independence
- Stratospear Summons – move to short corner, deep in.
Grab an orb on the way back but don’t have 3. - Executor Summons – tank stuff, stay out of their way.
- Empowered Judgement Volts — need a stack for this.
- [86%] Stormcloud Summons
- Get to corner/cardinal per macro, bait purple marker.
- Drop cloud and get to a safe place between clouds while melee panic. Center? Cloud is massive.
- Levinforce – knockback – surecast.
- Optional Fury’s Bolt – ensure orb if so.
- Tribunal Summons – inner line if empowered, outer line if normal. Empowerment f/x on the add to the side, not the boss.
- Refresh one stack after orbs spawn.
- [73%] Thunderstorm – dodge aoes, soak Volt Strike with orb.
- Executor Summons – tank stuff.
- Stepped Leader – normal – invisible aoe under feet at 80%.
Phase 2 – Teamwork
- [62%] Fury’s Fourteen I
- Ensure an orb stack.
- Figure safe side, line up in position for knockback.
- Stay safe until everything calms down.
- Stepped Leader – buffed – donuts, stack up or far apart.
- [51%] Chain Lightning
- Pass it around, not too close, jumps to closest.
- Want an orb, extra damage coming from somewhere.
- At any rate, come out of this with a stack.
- Executor Summons – tank stuff.
- [45%] Thunderstorms – need a stack, dodge, avoid tank too.
- Stepped Leader – unbuffed – 80% move away.
Phase 3 – Rinse and Repeat
- [34%] Fury’s Fourteen II
- Make sure a stack.
- Watch for safe row – go there after knockback.
- Orb for empowered Judgement Volts
- Stormcloud Summons – as before.
- Levinforce – surecast.
- [25%] Chain Lightning – same as before.
- Stepped Leader – empowered/normal – normal: move; orbs: stay.
- [18%] Enrage sequence:
- Make sure have a stack for every Fury’s Bolt.
- Fury’s Fourteen etc. is a red herring, final enrage cast.
E6S – Furor – Ifrit and Garuda
Macro:
- Intercardinal for tethers, enumerations.
- Conflag strike – DPS movement, DPS enumeration pos.
Common
- Superstorm, Inferno Howl, Firestorm — raidwide.
- Instant Incineration – tankbuster. Stay away!
Phase 1 – Garuda
- Occluded Front 1
- To intercardinal, don’t touch line AOE.
- Storm of Fury – tether – soak.
- Air Bump – soak with buddy.
- Ferostorm – horns like normal.
- Knockback and Air Bump – as before, Surecast the knockback.
- Vacuum slice – be on correct side.
- Occluded Front 2
- Position for knockback, goes off with tether
- Four orbs – outside of an edge one.
- Three orbs – in the middle of a gap between the two.
- Soak the tether with buddy.
- Hit Sprint
- Ferostorm.
Phase 2 – Ifrit
- Tank stuff.
- Hands of Hell 1 — Tanks and Healers — Stay out of the way.
- Strikespark
- Stack in the middle.
- Watch the Ifrits – safe spot is the one kicking towards another.
- Move when the middle aoes spawn.
- Hands of Hell 2 — DPS — Spread, try to drop at edge.
- Tank stuff.
Phase 3 – Garuda and Ifrit
- Get near Garuda to get her debuff.
- Tank stuff. Might get rushed if tether-cutting happens.
- Vacuum slice – get to same side as tank is doing stuff.
- Occluded Front 2
- Stack in center to bait.
- Watch wtf Ifrit is doing and go to the other side.
- Move when aoes come out.
- Hit sprint – Gardua should be close though.
- Ferostorm.
Phase 4a – Hi Raktapaska
- [46%] Hands of Hell 3 – tanks and healers
- Get out of the way but not too far.
- Safe spot under his feet.
- Hands of Hell 4 – DPS
- Get away, spread out – far enough to not overlap safe spot.
- [37%] Inferno Howl sequence
- Get to position.
- Raidwide.
- Air Bump – pairs look for ferostorm.
- Ferostorm.
- Strikespark – as before.
- [29%] Tank stuff. Stay behind them.
- Knockback – Surecast.
Phase 4b – Conflag Strike
- [23%] Safe spots to E and W of boss. Go West?
- Tanks and healers go and do stuff N and S.
- Slowly move with partner to E, baiting lines away from Ts & Hs.
- Air Bump plus donut – either E or W (how??) with tether partner.
- Get behind boss.
Phase 4c – Bye Raktapaska
- [18%] Occluded Front 1
- Air Bump, with partners, dodge outward.
- Tethers and line aoes.
- Hands of Hell 1 – tanks and healers
- They go intercardinal, delayed by lines.
- We go cardinal far out to dodge everything.
- Then safe spot in the middle.
- Hands of Hell 2 – DPS
- Go intercardinal towards the outside — Air Bump.
- Dodge inwards slightly, soak charge.
- Safe spot in the middle.
- [8%] Tank stuff, stay close-ish though for safe spots.
- Ferostorm x2.
- Enrage.
E7S – Iconoclasm – Idol of Darkness
Macro:
- E/W for Words of Motion
- Strat for Betwixt Worlds
- E/W for False Moonlight
- E/W for add phase
- Soak order for orbs
Common
- Empty Wave, Unearned Envy, Empty Flood – raid-wide
- Unshadowed Stake – tankbuster
Phase 1 – Welcome
- Words of Motion — Voidgates
- Red first or blue first, then repeating 3x from the right
- Get to NE/NW corner to dance
- Betwixt Worlds — rocks and teleports
- Tethers are line AOEs – macro says where to take it, pay attention to NS position to avoid killing TH
- [65%] Words of Motion — False Moonlight
- Stack center to drop AOEs
- Get E or W before edge column, wait for birds and aoe, move to edge
- Teleport to center for stack
Phase 2 – Adds
- Split into light parties, stack on an Idolatry around the arena (lovely).
- Strength in Numbers 1 — donut followed by teleport
- Strength in Numbers 2
- Upright wheel spin – donut, stack on it
- Flat pancake – aoe, run towards the Blasphemy
- Kill Idolatries together
- Kill Blasphemy
Phase 3 – Words Words Words
- [60%] Words of Unity
- Stack in colour group at edge, behind the tank.
- Words of Entrapment
- Stay mid to let H/T bait tethers, then go to pillar (opp color)
- Macro may have algorithm for N/S
- Words of Unity – same again
- [42%] Words of Night – Voidgates
- Figure out initial color mapping “red is white”
- Go to NE/NW outside, per portal
- Soak beam 1 by portal
- Get to mid to drop puddle
- Get to inner with aoes for beam 2
- Drop aoes
- Beam 3
- Red->Red = hot, swap row each beam; Red->Blue = chill, same row always.
Phase 4 – Spinning Around
- [27%] Knockback to corner
- Words of Fervor I
- Get NE with dark debuff, NW with light
- Soak orbs, one per person, opposite color, watch splash
- End up South, 3x stand in opposite rings
- [14%] Words of Fervor II – same again
- Raidwides and enrage
E8S – Refulgence – Shiva
Macro
- Intercardinal position and knockback rules for Diamond Frost
- Intercardinal pos for Light Rampant/Banish III
- Light party east/west for adds and Akh Morns
Common
- Absolute Zero – raidwide
- Driving Frost – reverse/flank aoe, get in front
- Biting Frost – forward aoe, get rear/flank
- Double Slap – tankbuster
- Scythe Kick – donut
- Axe Kick – pbaoe
- Mirrors: reflect like normal, in order blue (same time as boss) -> green -> red
Phase 1 – Light Rampant
- Mirror, Mirror
- Find the red mirror
- Biting or Driving Frost (#A)
- Biting: get S, towards red mirror, then swap sides
- Driving: get N, away from red mirror, then swap sides
- Diamond Frost
- Watch where Shiva icicles start – NS or EW
- If aoe, stand on marker, otherwise safe in mid
- Prep for knockback to S or W
- Soak the proximity marker (I know)
- If no aoe earlier, will get 3 puddles – drop along edge
- Biting or Driving Frost (opposite of #A, mid should be safe)
- Shining Armour — gaze, during voice line
- Axe Kick or Scythe Kick — outrange both? (#B)
- Light Rampant
- Balls can touch one another
- Ilya Strat
- Chain people stand in towers, any config. Inner inter-cardinal
- Ball people go opposite to their ball spawn point
- Cleave #1 fires to intercardinals
- Second towers soaked by ball people – E and W positions rotate clockwise to S and N
- Ball people now in 2×2 N & S, spread slightly
- Chain people move slightly closer to EW
- Cleave #2 fires to broad EW, balls pop
- 3-stack people take the final tower
- Slideshow
- Bowtie Xeno Strat
- Chain people form bowtie
- Square -> NW and SW swap
- Hourglass -> NW and SE swap
- Ball people go inside hitbox, on diamond, cardinal, clockwise from ball
- Cleave #1 fires to cardinals
- Chain people squash to soak second towers
- Ball people rotate clockwise 90+45, move out
- Chain people move in to bait cleave
- Cleave #2 fires on chain people, NS, pop balls
- 3-stack people take the final tower
- Link
- Chain people form bowtie
- Bowtie Ayatori Strat
- Chain people as Xeno
- Ball people go cardinal to their orb, in hitbox, bait
- Ball people then go ‘north-east’ and adjust to E-W
- So same as Xeno but simpler 🙂 for casters
- Mirror, Mirror
- Axe Kick or Scythe Kick – reverse of #B
- Axe – Out then in; Sycthe – boss then mirror
- Banish III, either:
- 1 Orb on boss – 4x stack markers, do in pairs
- 4 Orbs on boss – aoes,
- Axe Kick or Scythe Kick – reverse of #B
- Position East/West for add phase.
Phase 2 – Adds
- Electric – spikes, kill fast and hard, low HP
- Earthen – tank/brd will silence, mid HP
- Aqueous – can be stunned, high HP – can let one through
- Tethers – soak, avoid aoe puddle
- East (probably me)
- Tether H M T R
- Electric > Aqueous, leave Earthen to tank?
- West
- Tether H R T M
Phase 3a – Wyrm’s Lament
- Akh Morn – on both tanks, stack in groups
- Morn Afah – split damage on MT (tank invuln?)
- Mirror, Mirror
- Blue (E/W) -> Green (N) -> Red (W/E)
- Hallowed Wings – 180 degrees on glowing side, plus mirrors
- Glowing wing points to blue -> start behind boss else in front of boss
- Always rotate away from Blue, B->G->R direction
- Watch cast bars of mirrors for move timing
- Wrym’s Lament
- Blue debuff to DPS – check time 20/28/35/44 for order N=1->4
- Red debuff 14/22/30/38
- Mostly stay in middle, avoiding Hallowed Wings cleave
- After cleave N, go soak a puddle and scoot back
- Blue debuff to DPS – check time 20/28/35/44 for order N=1->4
- Shiva transform – mid close, don’t move during ice, then either
- assumes Shiva is pointed North
- Twin Stillness = Biting -> Driving – wait (stand still) for castbar, forward
- Twin Silence = Driving -> Biting – to N. flank when ice goes, then wait for castbar and get back
Phase 3b – Holy Mirrors
- Drachen Armor -> Akh Rhai – wait until see wings then move N
- It’s fast: Come to me, Hraesvelgr ; 2-count; dragon head; wings.
- Mirror, Mirror – Knockback Mirrors
- Green (E/W) -> Red (W/E)
- Boss jumps N/S – follow and get behind
- Green mirror: that side’s tank -> their party -> other party -> other tank. Knockback.
- Red mirror: green tank only moves.
- Cheese: do this in-place N, hit surecast at 75% of the first mirror castbar. Still group parties T-P-P-T
- Mirror, Mirror – Lookaway Mirrors
- Shiva + Blue -> Green -> Red
- Take boss to a blue mirror, look between it & the next one
- Check boss head orbs
- Watch cast bars, look towards where blue was for green
- Head orbs: four means go mid, same time as red – look to blue again
- Dance
- Embittered Dance = Scythe Kick -> Axe Kick
- Spiteful Dance= Axe Kick -> Scythe Kick
Phase 3c – Icelit Dragonsong
- Drachen Armor with Mirrors
- Stack south, wait for wings and run north for Akh Rhai
- Wait for mirror castbar to bait Akh Rhai II then split SE/SW
- Soak Akh Morn and then group for Morn Afah
- Icelit Dragonsong
- Get to assigned intercardinal, drop star puddle
- Berate healer if not cleansed
- Get to middle for knockback to N or S
- Drop three puddles round edge towards intercardinal
- Capture the final tower if two stacks
- Clock position for protean House of Light
Phase 3d – Wyrm’s Lament II
- Transformation
- Take boss to mirror, stand between her and it
- Wait for wings/ice and slide
- Wyrm’s Lament II
- Assigned random debuff, blue or red (TH fixed)
- If melee and same as ranged partner, swap sides
- Light-party stack for Akh Morn (5)
- Squeeze to mid
- Tanks run out E + W to pop heads
- Morn Afah – tank invuln, healers run out E + W to soak puddles
- Light-party stack for Akh Morn (6)
- Squeeze to mid or (red DPS) run out E + W to pop heads
- Morn Afah – tank invuln, blue DPS soak puddles
- Light-party stack for Akh Morn (7)
- Squeeze all for Morn Afah
- Assigned random debuff, blue or red (TH fixed)
- Enrage!