Eden's Verse – Savage

E5S – Fulmination – Ramuh

Lyra Rose’s text guide.

Macro:

  • Stormclouds: a direction to bait in.
  • Fury’s Fourteen: position number, probably 4 or 5.
  • Chain lightning: position, circle/triangle.

Common

  • Judgement Volts – raidwide, spawns orbs. Strips a stack even if not empowered.
  • Crippling Blow – tankbuster.
  • Fury’s Bolt — powering up, need orbs soon — f/x circling boss.

Phase 1 – Independence

  • Stratospear Summons – move to short corner, deep in.
    Grab an orb on the way back but don’t have 3.
  • Executor Summons – tank stuff, stay out of their way.
  • Empowered Judgement Volts — need a stack for this.
  • [86%] Stormcloud Summons
    • Get to corner/cardinal per macro, bait purple marker.
    • Drop cloud and get to a safe place between clouds while melee panic. Center? Cloud is massive.
    • Levinforce – knockback – surecast.
  • Optional Fury’s Bolt – ensure orb if so.
  • Tribunal Summons – inner line if empowered, outer line if normal. Empowerment f/x on the add to the side, not the boss.
  • Refresh one stack after orbs spawn.
  • [73%] Thunderstorm – dodge aoes, soak Volt Strike with orb.
  • Executor Summons – tank stuff.
  • Stepped Leader – normal – invisible aoe under feet at 80%.

Phase 2 – Teamwork

  • [62%] Fury’s Fourteen I
    • Ensure an orb stack.
    • Figure safe side, line up in position for knockback.
    • Stay safe until everything calms down.
  • Stepped Leader – buffed – donuts, stack up or far apart.
  • [51%] Chain Lightning
    • Pass it around, not too close, jumps to closest.
    • Want an orb, extra damage coming from somewhere.
    • At any rate, come out of this with a stack.
  • Executor Summons – tank stuff.
  • [45%] Thunderstorms – need a stack, dodge, avoid tank too.
  • Stepped Leader – unbuffed – 80% move away.

Phase 3 – Rinse and Repeat

  • [34%] Fury’s Fourteen II
    • Make sure a stack.
    • Watch for safe row – go there after knockback.
    • Orb for empowered Judgement Volts
  • Stormcloud Summons – as before.
  • Levinforce – surecast.
  • [25%] Chain Lightning – same as before.
  • Stepped Leader – empowered/normal – normal: move; orbs: stay.
  • [18%] Enrage sequence:
    • Make sure have a stack for every Fury’s Bolt.
    • Fury’s Fourteen etc. is a red herring, final enrage cast.

E6S – Furor – Ifrit and Garuda

Lyra Rose’s text guide.

Macro:

  • Intercardinal for tethers, enumerations.
  • Conflag strike – DPS movement, DPS enumeration pos.

Common

  • Superstorm, Inferno Howl, Firestorm — raidwide.
  • Instant Incineration – tankbuster. Stay away!

Phase 1 – Garuda

  • Occluded Front 1
    • To intercardinal, don’t touch line AOE.
    • Storm of Fury – tether – soak.
    • Air Bump – soak with buddy.
  • Ferostorm – horns like normal.
  • Knockback and Air Bump – as before, Surecast the knockback.
  • Vacuum slice – be on correct side.
  • Occluded Front 2
    • Position for knockback, goes off with tether
    • Four orbs – outside of an edge one.
    • Three orbs – in the middle of a gap between the two.
    • Soak the tether with buddy.
    • Hit Sprint
  • Ferostorm.

Phase 2 – Ifrit

  • Tank stuff.
  • Hands of Hell 1 — Tanks and Healers — Stay out of the way.
  • Strikespark
    • Stack in the middle.
    • Watch the Ifrits – safe spot is the one kicking towards another.
    • Move when the middle aoes spawn.
  • Hands of Hell 2 — DPS — Spread, try to drop at edge.
  • Tank stuff.

Phase 3 – Garuda and Ifrit

  • Get near Garuda to get her debuff.
  • Tank stuff. Might get rushed if tether-cutting happens.
  • Vacuum slice – get to same side as tank is doing stuff.
  • Occluded Front 2
    • Stack in center to bait.
    • Watch wtf Ifrit is doing and go to the other side.
    • Move when aoes come out.
    • Hit sprint – Gardua should be close though.
  • Ferostorm.

Phase 4a – Hi Raktapaska

  • [46%] Hands of Hell 3 – tanks and healers
    • Get out of the way but not too far.
    • Safe spot under his feet.
  • Hands of Hell 4 – DPS
    • Get away, spread out – far enough to not overlap safe spot.
  • [37%] Inferno Howl sequence
    • Get to position.
    • Raidwide.
    • Air Bump – pairs look for ferostorm.
    • Ferostorm.
  • Strikespark – as before.
  • [29%] Tank stuff. Stay behind them.
  • Knockback – Surecast.

Phase 4b – Conflag Strike

  • [23%] Safe spots to E and W of boss. Go West?
  • Tanks and healers go and do stuff N and S.
  • Slowly move with partner to E, baiting lines away from Ts & Hs.
  • Air Bump plus donut – either E or W (how??) with tether partner.
  • Get behind boss.

Phase 4c – Bye Raktapaska

  • [18%] Occluded Front 1
    • Air Bump, with partners, dodge outward.
    • Tethers and line aoes.
  • Hands of Hell 1 – tanks and healers
    • They go intercardinal, delayed by lines.
    • We go cardinal far out to dodge everything.
    • Then safe spot in the middle.
  • Hands of Hell 2 – DPS
    • Go intercardinal towards the outside — Air Bump.
    • Dodge inwards slightly, soak charge.
    • Safe spot in the middle.
  • [8%] Tank stuff, stay close-ish though for safe spots.
  • Ferostorm x2.
  • Enrage.

E7S – Iconoclasm – Idol of Darkness

Lyra Rose’s text guide.

Macro:

  • E/W for Words of Motion
  • Strat for Betwixt Worlds
  • E/W for False Moonlight
  • E/W for add phase
  • Soak order for orbs

Common

  • Empty Wave, Unearned Envy, Empty Flood – raid-wide
  • Unshadowed Stake – tankbuster

Phase 1 – Welcome

  • Words of Motion — Voidgates
    • Red first or blue first, then repeating 3x from the right
    • Get to NE/NW corner to dance
  • Betwixt Worlds — rocks and teleports
    • Tethers are line AOEs – macro says where to take it, pay attention to NS position to avoid killing TH
  • [65%] Words of Motion — False Moonlight
    • Stack center to drop AOEs
    • Get E or W before edge column, wait for birds and aoe, move to edge
    • Teleport to center for stack

Phase 2 – Adds

  • Split into light parties, stack on an Idolatry around the arena (lovely).
  • Strength in Numbers 1 — donut followed by teleport
  • Strength in Numbers 2
    • Upright wheel spin – donut, stack on it
    • Flat pancake – aoe, run towards the Blasphemy
  • Kill Idolatries together
  • Kill Blasphemy

Phase 3 – Words Words Words

  • [60%] Words of Unity
    • Stack in colour group at edge, behind the tank.
  • Words of Entrapment
    • Stay mid to let H/T bait tethers, then go to pillar (opp color)
    • Macro may have algorithm for N/S
  • Words of Unity – same again
  • [42%] Words of Night – Voidgates
    • Figure out initial color mapping “red is white”
    • Go to NE/NW outside, per portal
      • Soak beam 1 by portal
      • Get to mid to drop puddle
      • Get to inner with aoes for beam 2
      • Drop aoes
      • Beam 3
    • Red->Red = hot, swap row each beam; Red->Blue = chill, same row always.

Phase 4 – Spinning Around

  • [27%] Knockback to corner
  • Words of Fervor I
    • Get NE with dark debuff, NW with light
    • Soak orbs, one per person, opposite color, watch splash
    • End up South, 3x stand in opposite rings
  • [14%] Words of Fervor II – same again
  • Raidwides and enrage

E8S – Refulgence – Shiva

Lyra Rose’s text guide.

Macro

  • Intercardinal position and knockback rules for Diamond Frost
  • Intercardinal pos for Light Rampant/Banish III
  • Light party east/west for adds and Akh Morns

Common

  • Absolute Zero – raidwide
  • Driving Frost – reverse/flank aoe, get in front
  • Biting Frost – forward aoe, get rear/flank
  • Double Slap – tankbuster
  • Scythe Kick – donut
  • Axe Kick – pbaoe
  • Mirrors: reflect like normal, in order blue (same time as boss) -> green -> red

Phase 1 – Light Rampant

  • Mirror, Mirror
    • Find the red mirror
    • Biting or Driving Frost (#A)
    • Biting: get S, towards red mirror, then swap sides
    • Driving: get N, away from red mirror, then swap sides
  • Diamond Frost
    • Watch where Shiva icicles start – NS or EW
    • If aoe, stand on marker, otherwise safe in mid
    • Prep for knockback to S or W
    • Soak the proximity marker (I know)
    • If no aoe earlier, will get 3 puddles – drop along edge
  • Biting or Driving Frost (opposite of #A, mid should be safe)
  • Shining Armour — gaze, during voice line
  • Axe Kick or Scythe Kick — outrange both? (#B)
  • Light Rampant
    • Balls can touch one another
    • Ilya Strat
      • Chain people stand in towers, any config. Inner inter-cardinal
      • Ball people go opposite to their ball spawn point
      • Cleave #1 fires to intercardinals
      • Second towers soaked by ball people – E and W positions rotate clockwise to S and N
      • Ball people now in 2×2 N & S, spread slightly
      • Chain people move slightly closer to EW
      • Cleave #2 fires to broad EW, balls pop
      • 3-stack people take the final tower
      • Slideshow
    • Bowtie Xeno Strat
      • Chain people form bowtie
        • Square -> NW and SW swap
        • Hourglass -> NW and SE swap
      • Ball people go inside hitbox, on diamond, cardinal, clockwise from ball
      • Cleave #1 fires to cardinals
      • Chain people squash to soak second towers
      • Ball people rotate clockwise 90+45, move out
      • Chain people move in to bait cleave
      • Cleave #2 fires on chain people, NS, pop balls
      • 3-stack people take the final tower
      • Link
    • Bowtie Ayatori Strat
      • Chain people as Xeno
      • Ball people go cardinal to their orb, in hitbox, bait
      • Ball people then go ‘north-east’ and adjust to E-W
      • So same as Xeno but simpler 🙂 for casters
  • Mirror, Mirror
    • Axe Kick or Scythe Kick – reverse of #B
      • Axe – Out then in; Sycthe – boss then mirror
    • Banish III, either:
      • 1 Orb on boss – 4x stack markers, do in pairs
      • 4 Orbs on boss – aoes,
  • Position East/West for add phase.

Phase 2 – Adds

  • Electric – spikes, kill fast and hard, low HP
  • Earthen – tank/brd will silence, mid HP
  • Aqueous – can be stunned, high HP – can let one through
  • Tethers – soak, avoid aoe puddle
  • East (probably me)
    • Tether H M T R
    • Electric > Aqueous, leave Earthen to tank?
  • West
    • Tether H R T M

Phase 3a – Wyrm’s Lament

  • Akh Morn – on both tanks, stack in groups
  • Morn Afah – split damage on MT (tank invuln?)
  • Mirror, Mirror
    • Blue (E/W) -> Green (N) -> Red (W/E)
    • Hallowed Wings – 180 degrees on glowing side, plus mirrors
    • Glowing wing points to blue -> start behind boss else in front of boss
    • Always rotate away from Blue, B->G->R direction
    • Watch cast bars of mirrors for move timing
  • Wrym’s Lament
    • Blue debuff to DPS – check time 20/28/35/44 for order N=1->4
      • Red debuff 14/22/30/38
    • Mostly stay in middle, avoiding Hallowed Wings cleave
    • After cleave N, go soak a puddle and scoot back
  • Shiva transform – mid close, don’t move during ice, then either
    • assumes Shiva is pointed North
    • Twin Stillness = Biting -> Driving – wait (stand still) for castbar, forward
    • Twin Silence = Driving -> Biting – to N. flank when ice goes, then wait for castbar and get back

Phase 3b – Holy Mirrors

  • Drachen Armor -> Akh Rhai – wait until see wings then move N
    • It’s fast: Come to me, Hraesvelgr ; 2-count; dragon head; wings.
  • Mirror, Mirror – Knockback Mirrors
    • Green (E/W) -> Red (W/E)
    • Boss jumps N/S – follow and get behind
    • Green mirror: that side’s tank -> their party -> other party -> other tank. Knockback.
    • Red mirror: green tank only moves.
    • Cheese: do this in-place N, hit surecast at 75% of the first mirror castbar. Still group parties T-P-P-T
  • Mirror, Mirror – Lookaway Mirrors
    • Shiva + Blue -> Green -> Red
    • Take boss to a blue mirror, look between it & the next one
    • Check boss head orbs
    • Watch cast bars, look towards where blue was for green
    • Head orbs: four means go mid, same time as red – look to blue again
  • Dance
    • Embittered Dance = Scythe Kick -> Axe Kick
    • Spiteful Dance= Axe Kick -> Scythe Kick

Phase 3c – Icelit Dragonsong

  • Drachen Armor with Mirrors
    • Stack south, wait for wings and run north for Akh Rhai
    • Wait for mirror castbar to bait Akh Rhai II then split SE/SW
    • Soak Akh Morn and then group for Morn Afah
  • Icelit Dragonsong
    • Get to assigned intercardinal, drop star puddle
    • Berate healer if not cleansed
    • Get to middle for knockback to N or S
    • Drop three puddles round edge towards intercardinal
    • Capture the final tower if two stacks
    • Clock position for protean House of Light

Phase 3d – Wyrm’s Lament II

  • Transformation
    • Take boss to mirror, stand between her and it
    • Wait for wings/ice and slide
  • Wyrm’s Lament II
    • Assigned random debuff, blue or red (TH fixed)
      • If melee and same as ranged partner, swap sides
    • Light-party stack for Akh Morn (5)
    • Squeeze to mid
    • Tanks run out E + W to pop heads
    • Morn Afah – tank invuln, healers run out E + W to soak puddles
    • Light-party stack for Akh Morn (6)
    • Squeeze to mid or (red DPS) run out E + W to pop heads
    • Morn Afah – tank invuln, blue DPS soak puddles
    • Light-party stack for Akh Morn (7)
    • Squeeze all for Morn Afah
  • Enrage!

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