Deltascape V1.0 – Alte Roite
- Orbs – will explode, get away.
- Boss to side – get near, knockback.
- Icy edge – slippy floor plus levinbolt inc – spread; then stack.
- Classical 1 – get into center after knockback, then out again to spread ltng.
- Classical 2 – wait in center for outer explode, knockback between inners.
- Classical 3 – run back for explosion, then out again.
Deltascape V2.0 – Catastrophe
- Earthquake – duty action.
- Aetherial Rift (cast or blue floor?) – duty action.
- Grav explosion stack – all levitate.
- Tentacles – avoid ones with eyes.
- Blue spheres, total aoe – duty action.
- Demon eye – gaze, turn.
- Gold spheres + blue spheres – safe zone in center.
- -100GS – safe zone N or S.
- Gold spheres alone – hold duty action until they explode.
Deltascape V3.0 – Halicarnassus
- Ribbit – large cone, get behind.
- Don’t stack with marker.
- Place Dark Token. Variants:
- Four spawns – aoe madness, get to mid.
- Dragon – kill it.
- Spawns plus target markers – dodge spawn aoes, then spread.
- Grid – spot safe tile.
- Playing Field. Variants:
- Class icons – match yours.
- Light blue/dark blue – stand on light blue.
- Frogs – soak ribbit first.
- Mindjack: X – forced movement, position to stay light blue.
- Minigame
Deltascape V4.0 – Exdeath
- Fire red Markers – spread.
- Void fire 3 – pyretic debuff – stop all action.
- Void blizz 3 – must be moving!
- Void thunder 3 – don’t be close.
- Vacuum wave – knockback.
- Decisive battle – get to edge, then behind tiki.
Sigmascape V1.0 – Phantom Train
- Spotlights – drop out of the way.
- Diabolical headlamp – line aoe, all soak.
- Diabolical whistle:
- Tether – kite into spotlight.
- Side – dodge as they cross.
- Green marker – drop away from group.
- Diabolical light – drop at corners furthest from boss.
- Intermission – kill stuff, when back on the car touch a ghost.
Sigmascape V2.0 – Chadarnook
- Possession:
- Fire – all d-action on water sketch.
- Earthquake – all d-action on airforce sketch.
- Water – one player d-action on rock sketch, hide behind rock.
- Air – one player d-action pink monster, fly it and knock away cyclones.
- If two, do earthquake last – can’t paint while flying.
- Prey – run, aoes follow.
- Tether – run from boss until purple.
Sigmascape V3.0 – Guardian
- Magitek ray – avoid front, no marker.
- Yellow-green circles – soak.
- Load:
- Ultros – purple squid – prestack? – aoes, prox aoe at tether point.
- Dadaluma – kung fu man – knockback.
- Air force – planes – pbaoe, dodge missiles. Bombs: wait for glow, then inside.
- Bibliotaph – spiky monster – 3p to lock circles.
Sigmascape V4.0 – Kefka
- Question marks in aoes means ‘stand in them’.
- Red marker – spread.
- Tower – graven image:
- Phase 1 – big light blue orb at one side, orthogonal aoes – orb knocks back.
- Phase ?2 – yellow orb, get to other half of arena.
- Phase ?2 – eye – gaze, or if question-marks on eye, soak gaze!
- Timely Teleport – get to side of other circle.
- Aero Assault – knockback.
Alphascape V1.0 – Chaos
- Damning Edict – get behind boss.
- Phases Tsunami ; Earthquake ; Intermission; Blaze; Cyclone.
- Phases Tsunami ; Earthquake ; Intermission; Blaze; Cyclone.
- Lat/Longditudinal attack – X pattern aoes.
- Phases Blaze; Cyclone; Intermission; Tsunami; Earthquake.
- Phases Blaze; Cyclone; Intermission; Tsunami; Earthquake.
- Tsunami – to mid, stack donuts, tanks soak orbs.
- Earthquake – to N, knockback, lat/long, double stack (not together)
- Intermission – stack donuts, spread target aoes, kill add.
- Blaze – to mid, spread aoes, double stack, dodge.
- Cyclone – to edge, knockback, edict, tanks soak orbs.
Alphascape V2.0 – Midgardsormr
- “Draws in aether” emote, watch boss and move.
- “Spin” in horizontal plane; “Flip” in vertical plane.
- Spin + Spin -> pbaoe, away.
- Spin + Flip -> donut, to boss.
- Flip + Flip -> cardinal aoes, to corner.
- Ahk Morn – stack and wait for multiple hits.
- Ice puddles to corner ideally.
- Cauterize – avoid rush.
- Exaflare – explosion arrows only appear at edge, just get behind.
- Adds – keys >> dragon.
- Akh Rahl – move immediately.
Alphascape V3.0 – Omega
- Markers – spread, then run out of puddle.
- Star/Larboard Wave Cannon – side aoe.
- Relative to boss.
- Happens twice, Omega spins between.
- 1) Starboard -> Left; Larboard -> Right.
- 2) Same -> Move; Diff -> Stay.
- Small fist adds – use duty action to make a gap.
- Level Checker yellow ring – soak meteor, all must be soaked – sometimes 1P.
- Delta Attack – target NPC and hit duty action.
- Big fist adds – just avoid.
- Tether – tank will intercept.
Alphascape V4.0 – Omega M/F
- Discharger – transition to F – knockback.
- After first stack, in center of room;
- After every stack/marker dual – find her.
- Stay away from M and his tank.
- Stack and marker – get them away from each other.
- Shield + Sword – kill M first then F.
- Firewall – check debuffs to see which to attack.
- Cosmo Memory – DR.
- Supression – massive aoe from massive eye.
- Otherwise, just dodge all the things….