Omega – Normal

Deltascape V1.0 – Alte Roite

  • Orbs – will explode, get away.
  • Boss to side – get near, knockback.
  • Icy edge – slippy floor plus levinbolt inc – spread; then stack.
  • Classical 1 – get into center after knockback, then out again to spread ltng.
  • Classical 2 – wait in center for outer explode, knockback between inners.
  • Classical 3 – run back for explosion, then out again.

Deltascape V2.0 – Catastrophe

  • Earthquake – duty action.
  • Aetherial Rift (cast or blue floor?) – duty action.
  • Grav explosion stack – all levitate.
  • Tentacles – avoid ones with eyes.
  • Blue spheres, total aoe – duty action.
  • Demon eye – gaze, turn.
  • Gold spheres + blue spheres – safe zone in center.
  • -100GS – safe zone N or S.
  • Gold spheres alone – hold duty action until they explode.

Deltascape V3.0 – Halicarnassus

  • Ribbit – large cone, get behind.
  • Don’t stack with marker.
  • Place Dark Token.  Variants:
    • Four spawns – aoe madness, get to mid.
    • Dragon – kill it.
    • Spawns plus target markers – dodge spawn aoes, then spread.
    • Grid – spot safe tile.
  • Playing Field.  Variants:
    • Class icons – match yours.
    • Light blue/dark blue – stand on light blue.
    • Frogs – soak ribbit first.
  • Mindjack: X – forced movement, position to stay light blue.
  • Minigame
  • DD5hYzkXoAArcDB

Deltascape V4.0 – Exdeath

  • Fire red Markers – spread.
  • Void fire 3 – pyretic debuff – stop all action.
  • Void blizz 3 – must be moving!
  • Void thunder 3 – don’t be close.
  • Vacuum wave – knockback.
  • Decisive battle – get to edge, then behind tiki.

Sigmascape V1.0 – Phantom Train

  • Spotlights – drop out of the way.
  • Diabolical headlamp – line aoe, all soak.
  • Diabolical whistle:
    • Tether – kite into spotlight.
    • Side – dodge as they cross.
  • Green marker – drop away from group.
  • Diabolical light – drop at corners furthest from boss.
  • Intermission – kill stuff, when back on the car touch a ghost.

Sigmascape V2.0 – Chadarnook

  • Possession:
    • Fire – all d-action on water sketch.
    • Earthquake – all d-action on airforce sketch.
    • Water – one player d-action on rock sketch, hide behind rock.
    • Air – one player d-action pink monster, fly it and knock away cyclones.
    • If two, do earthquake last – can’t paint while flying.
  • Prey – run, aoes follow.
  • Tether – run from boss until purple.

Sigmascape V3.0 – Guardian

  • Magitek ray – avoid front, no marker.
  • Yellow-green circles – soak.
  • Load:
    • Ultros – purple squid – prestack? – aoes, prox aoe at tether point.
    • Dadaluma – kung fu man – knockback.
    • Air force – planes – pbaoe, dodge missiles. Bombs: wait for glow, then inside.
    • Bibliotaph – spiky monster – 3p to lock circles.

Sigmascape V4.0 – Kefka

  • Question marks in aoes means ‘stand in them’.
  • Red marker – spread.
  • Tower – graven image:
    • Phase 1 – big light blue orb at one side, orthogonal aoes – orb knocks back.
    • Phase ?2 – yellow orb, get to other half of arena.
    • Phase ?2 – eye – gaze, or if question-marks on eye, soak gaze!
  • Timely Teleport – get to side of other circle.
  • Aero Assault – knockback.

Alphascape V1.0 – Chaos

  • Damning Edict – get behind boss.
    • Phases Tsunami ; Earthquake ; Intermission; Blaze; Cyclone.
  • Lat/Longditudinal attack – X pattern aoes.
    • Phases Blaze; Cyclone; Intermission; Tsunami; Earthquake.
  • Tsunami – to mid, stack donuts, tanks soak orbs.
  • Earthquake – to N, knockback, lat/long, double stack (not together)
  • Intermission – stack donuts, spread target aoes, kill add.
  • Blaze – to mid, spread aoes, double stack, dodge.
  • Cyclone – to edge, knockback, edict, tanks soak orbs.

Alphascape V2.0 – Midgardsormr

  • “Draws in aether” emote, watch boss and move.
    • “Spin” in horizontal plane; “Flip” in vertical plane.
    • Spin + Spin -> pbaoe, away.
    • Spin + Flip -> donut, to boss.
    • Flip + Flip -> cardinal aoes, to corner.
  • Ahk Morn – stack and wait for multiple hits.
  • Ice puddles to corner ideally.
  • Cauterize – avoid rush.
  • Exaflare – explosion arrows only appear at edge, just get behind.
  • Adds – keys >> dragon.
  • Akh Rahl – move immediately.

Alphascape V3.0 – Omega

  • Markers – spread, then run out of puddle.
  • Star/Larboard Wave Cannon – side aoe.
    • Relative to boss.
    • Happens twice, Omega spins between.
    • 1) Starboard -> Left; Larboard -> Right.
    • 2) Same -> Move; Diff -> Stay.
  • Small fist adds – use duty action to make a gap.
  • Level Checker yellow ring – soak meteor, all must be soaked – sometimes 1P.
  • Delta Attack – target NPC and hit duty action.
  • Big fist adds – just avoid.
  • Tether – tank will intercept.

Alphascape V4.0 – Omega M/F

  • Discharger – transition to F – knockback.
    • After first stack, in center of room;
    • After every stack/marker dual – find her.
  • Stay away from M and his tank.
  • Stack and marker – get them away from each other.
  • Shield + Sword – kill M first then F.
  • Firewall – check debuffs to see which to attack.
  • Cosmo Memory – DR.
  • Supression – massive aoe from massive eye.
  • Otherwise, just dodge all the things….

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