P1 – Asphodelos First Circle – Ericthonios
- Gaoler’s flail – animation, 180 L or R
- Intemperance – match opposite element three times
- Aetherchain – animation, boss colour is unsafe
P2 – Asphodelos Second Circle – Hippokampos
- Spoken Cataract – head is half-room, body thick line
- Dissociation – half-room divebomb
P3 – Asphodelos Third Circle – Phoinix
- Experimental Fireplume – watch fx, pb or shiva-like circles (start mid)
- Dark flames – drop on flame adds
- Actual adds – don’t overlap green circles
- Fledgling flight – cardinal spawns, conal. Outside #2, move to #1 target
P4 – Asphodelos Fourth Circle – Hesperos
- Scene – quadrant indicates what mechanic Pinox does:
- Thunder – pbaoe, wall is safe
- Water – knockback from center (avoid wells)
- Fire – stack
- Poison – spread
- Role symbol plus red cross – don’t be there if role
- Xerly shift – sword is fat conal, cape is big knockback
P5 – Abyssos Fifth Circle – Proto-Carbuncle
- Searing Ray – get behind unless reflect barrier
- Topaz Stones – avoid quadrants being reflected into, if staggered do n->1
- Venom Squall – stack then spread
- Teeth – find fourth, move to 1st
P6 – Abyssos Sixth Circle – Hegemone
- Choros Ixos – two conals, watch hands
- Transmission – conal to facing on expiry
- Polyominoid Sigma – tethered pillars swap before explosion
P7 – Abyssos Seventh Circle – Agdistis
- Bough of Attis – reaching out -> get front, reaching up -> get back then side
- Forbidden Fruit – aoe patterns, avoid. Meteors after aoes
P8 – Abyssos Eighth Circle – Hephaistos
- Sunforge – Dragon NS center (hot tail), Phoenix NS sides (hot wing) (black lines not white)
- Blazing Footfalls – no KB resist
- Chthonic Vent – aoes from tethered puddles, watch where dragons go
- Circling eyes – look away from both when they stop; kill the adds
- Volcanic torches – safe column/row
P9 – Anabaseios Ninth Circle – ?
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P10 – Anabaseios Tenth Circle – ?
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P11 – Anabaseios Eleventh Circle – ?
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P12 – Anabaseios Twelfth Circle – ?
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