Pandæmonium Anabaseios – Savage

P9S – Kokytos

Macro

  • Clock spots, pair rules (card/inter)
  • Levinstrike strat
  • Comets group order

General

  • Ravening – raidwide (6s after cast…)
  • Gluttony’s Auger – raidwide
  • Duality of Death – tankbuster, dual, cleave
  • Ascendent Fist – tankbuster

Before

  • Ice + Fire – pairs, Fire=Out, Ice=In
  • Ice + Thunder – spread, Thunder=Out, Ice=In
  • Rockbreaker 1
    • KB pairs into wall
    • Check donut/chariot, safe spot
      • Donut – empty line between long lines, not next to short explosion
      • Chariot – dark endline, some intercardinal
    • Handle/wait forward/back
    • Chariot/Donut dodging

LC1 – Levinstrike

  • JP/Intercard strat
    • Party between 5 and 7, defamation between 1 and 3
    • 2 out 6 tower; swapsies; 4 out 8 tower
    • After second defamation, all swap
    • Party between 1 and 3, defamation between 5 and 7
    • 6 out 2 tower; swapsies; 8 out 4 tower
    • Raidplan

After

  • Ice + Fire/Lightning
  • Charybdis
    • First group (probably TH) to first cracked comet CW from A, second group spread
    • Swap
    • LoS meteor with safe comet
  • Rockbreaker 2
    • KB pairs
    • Dodge two rounds of fuses – one intercard, then card
    • Ice + Fire – quick adjust after second round

LC2 – Succession

  • 1 and 2 to wall, probably markers; 3 and 4 inner circle oppo
  • Party far oppo some way from wall
  • 1/2/3/4 do swapsies
  • Party dash and dodge: front firestrike – out, rear firestrike – in

Epilogue

  • Dualspell type stuff

P10S – Pandaemonium

Macro

  • Tower positions for Pillars
  • Silkspit positions – R on main platform either NS or EW
  • Bonds positions
  • Turret tower position and order – MRHT?

General

  • Ultima – raidwide + bleed
  • Soul Grasp – stacked shared buster

Phase 1 – Meet my Pillars

  • Dividing Wings + Steel Web 1
    • Two tethers, face away, 1 TH 1 DD
    • Two stacks, loosely in stack marker, TH-W DD-E ??
    • Tethered break webs
  • Circles of Panda / Panda’s Holy — In / Out
  • Wicked Step – tank yeet
  • Entangling Web – build bridges, 1H 1DD
  • Pandamoniac Pillars
    • Towers, fixed positions, sprint after to mid
    • Circle/Holy – forward/back
    • Watch for spinny cell left/right — early orange == bad ??
  • Silkspit – spread

Phase 2 – Turrets

  • Demoniac Bonds 1 – debuffs, solo/2s/4s
  • Pandemoniac Meltdown – share with two earthshakers
  • Touchdown – sides, bonds=2s->light parties, bonds=4s
    • Both sides: 2s: G1W/G2E ; 4s: TH-W, DD-E
    • One side: All West, Figure It Out (TTHH left, MMRR right)
  • Bonds resolve – spread then stack or stack then spread
  • Demoniac Bonds 2 – debuffs, solo/2s
  • Pandaemoniac Turrets
    • Take tower
    • 2221 strat:
      • MT; RT; HT; T
      • G1 leftmost, G2 rightmost – watch out
      • Ready for Bonds
  • Bonds resolve – no light party variant
  • Pandaemoniac Ray – half-room, stripes

Phase 3 – Redux

  • Wicked Step
  • Entangling Web
  • Silkspit
  • Demoniac Bonds 3 – debuffs, solo/4s
  • Pandamoniac Pillars
  • Pandaemoniac Ray + Bonds resolve, side-bits between two debuffs, DPS N TH S
  • Dividing Wings + Steel Web 2 – side platforms, TH W DD E ??
  • Pandaemoniac Meltdown – share and earthshakers

Phase 4 – Harrowing Hell

  • Dividing Wings + Pandaemoniac Web
    • Three ‘Entangling Web’ circles, two tethers, one stack that generates web
    • Webs at the back, tethers out, stack mid
    • Tethers free stack, stack take new webs to the back
  • Demoniac Bonds 4 – debuffs, solo/2s
  • Harrowing Hell – don’t die
  • Knockback, then debuffs resolve

Phase 5 – Parted Plumes

  • Wicked Step
  • Entangling Web
  • Parted Plumes
  • Pandemoniac Ray + Side Bits
  • Holy or Circle
  • Silkspit
  • Pandamoniac Pillars
  • Pandamoniac Meltdown
  • Harrowing Hell – enrage

P11S – Themis

Macro

  • Clock spots – ranged north
  • Partners – inters
  • Light parties – EW

General

  • Light ~ LP stacks; Dark ~ partner stacks
  • Eunomia – raidwide
  • Dike – tankbuster

Phase 1 – can u stack

  • Jury Overruling
    • Light – Proteans -> Puddles -> light parties inside
    • Dark – Proteans -> Donuts -> pair stacks out inter
  • Upheld Overruling (tether/chariot-donut)
    • Light – tether stack mid -> light parties out
    • Dark – tether buster mid -> pairs out inter -> pairs in inter
  • Divisive Overruling (lines from normal)
    • Light – light parties out
    • Dark – pairs out -> step in
  • Styx – stack

Phase 2 – ornaments

  • Arcane Revelation – colour is unsafe
    • Light parties split
    • Safe spots – in front of row with two safe mid, near and far
    • Dismissal Overruling (KB plus dynamo/chariot) – hit surecast
      • Light – stay out in light parties
      • Dark – pre-dodge in pairs, then move in
  • Shadowed Messengers
    • Light parties EW, prepare to rotate into dark/out safe spot, MT faces to light add
    • Divisive cast starts – adds dash, dodge
    • Divisive cast ends – do that; if dark in with partner (xH right) – careful
    • All mid for tethers except tank N – move to tank after
  • Jury Overruling – proteans into lp in/partners out
  • Styx

Phase 3 – lightstream

  • Find safe triangle – left of 2 blue; right of 2 orange
  • Divisive – check colour, spread in LP G2 right, then H right again if dark
  • Upheld Overruling – tethers

Phase 4 – dark & light – Kindred uptime

  • Find position – inter/numbers, long -> 3/1 NE/SW, short -> 4/2 NW/SE
  • Arcane Revelation – oppo boss colour, whichever is nearer
  • Jury Overruling – proteans in place then
    • Dark – CCW: longs NS, shorts CCW to DPS spot; CW: longs stay, shorts CW to NS
    • Light – longs rotate CW, shorts out for light-party stacks
  • Divisive Overruling
    • Light – as Jury/Light
    • Dark – CW to inters, pairs, move in around hitbox
  • Emissary’s Will – tethers clear
  • Styx

Phase 5 – the end is nigh

  • Dark Current
    • EW light parties, safe side, spread – ranged out & away
    • Three hits of current, then personals drop, move to next inter
  • Jury Overruling (proteans)
  • Upheld Overruling (tethers)
  • Divisive Overruling (lines)
  • Letter of the Law – start southish (southwest better)
    • Arcane Revelation – colour is unsafe, entire party to orb then adjust portals
    • Heart of Judgement – tethers resolve, dash to tank
    • Take towers, then EW ready to rotate into dark
    • Dismissal Overruling – KB then out LP or in partners
  • Styx
  • Lightstream + Divisive Overruling
  • Jury Overruling
  • Ultimate Verdict – enrage

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