Pandæmonium Anabaseios – P12S

P12S.1 – Athena

Macro

  • Clock, but two per cardinal really – ranged away from boss, SSW and SSE
  • Pairs on inters, so SSE (r2) with ESE (h2) on SE
  • P2 – player or add relative

General

  • Trinity of Souls
    • Top-down – do what it says
    • Bottom-up – middle is flipped; 2-1 = early dodge, 1-2 = late dodge, 1-1-1 = no dodge
  • Light+Dark debuffs – opposite to soak
  • Superchain symbols
    • Donut and chariot as normal
    • Orange spikes – proteans
    • Purple snowflake – pairs
  • On the Soul – raidwide
  • Glaukopis – tankbuster
  • Theos Ultima – raidwide

Paradeigma 1 + 2

  • Paradeigma 1 – two sets of adds, each fire two nearest with vuln
    • Real strat: Group 1 spread, take beams, swap
    • Lazy lasers: Tanks take lasers with invulns, party north
    • Trinity of Souls with flip
  • Paradeigma 2
    • Engravement of Souls – tethers and tower debuffs
    • Tethers straight across, just outside circle
    • Debuffs DPS CCW, TH CW look for player or add (follow chain) – drop inter
    • Tethers fire, take towers
    • Dodge N adds

Superchain Theory I

  • Find In/Out and spread
  • Find the In blue chain that spawns next, watch debuff
  • Take the spread then move to next pos: Light Left/Red Right/Lasers Opposite
  • Figure next move, take the lasers and move:
    • Out first -> wait outside then spread in, move out slightly
    • In first -> spread in, move out
    • Towers Light L/Red R; ex-lasers wait N for towers Red L/White R; other role front/back ready to spread when in/out is done
  • Trinity of Souls
  • Near/Far, either
    • Apodialogos – tanks far, party on boss; or
    • Peridialogos – tanks on boss, party stack N

Paradeigma 3

  • Engravement – supports + X 2 towers, DPS tethers
  • Unnatural Enchainment – towers and arena shift
  • Tether either straight or crossed on the mid platform, just far enough to clear it
  • Take tether, resolve adds and towers:
    • Same col to towers -> bait adds, close as possible
    • Diff col to towers -> avoid adds, take tower – crossed tether mid

Limit Cut

  • 1,3 – oppo boss, wall, stutter; skip 5,7 and take 3rd bait
  • 2,4 – cw boss, wall, then back (or not), stutter; skip 6,8 and take 4th bait
  • 5,7 – norwestish, in, 1st bait; skip 1,3 and stutter at wall
  • 6,8 – soueastish, wall; skip 2,4, in, 2nd bait; stutter at wall
  • After 8th dash, all north

Superchain Theory IIA

  • Find short pink N or S
  • Read Trinity, pairs special pos R2 just over the line
  • Immediate mid, swap for Trinity#2
  • Sprint
  • Swap for Trinity#3, N or S
  • Wait Trinity then spread pairs/clocks
  • Burst/Pots
  • Near/Far

Superchain Theory IIB

  • Donut – blue chain – first, N or S
  • Find spread/pairs E or W
  • Go out further for Parthenos, then spread
  • Dodge adds from N
  • Find Orange N or S, do it
  • Find safe platform

P12S.2 – Pallas Athena

Macro

  • Clock spread as P1
  • Vertical & horizontal lines – probably ranged outside/S
  • Q spread ??

General

  • Ultima – raidwide
  • Palladian Grasp – tankbuster, cleaves entire arena half
  • Crush Helm – tankbuster

UAV 1

  • Gaiaochos – big donut
  • Summon Darkness
    • Angels form T
    • Wait chain debuff, then DPS E->SW, TH W->NE, away from two closer angels
      • Add-relative: face odd add, DPS right
  • Demi Parhelion – mid, spread
  • Geocentrism – tentacles:
    • Tentacle poking up S – make NS lines
    • Tentacles around edges – donut for spin
    • Tentacles one above one below – make EW lines

Classical Concepts 1

  • Alpha blocks triangle, Beta blocks square; Playstation stay together
    • Hector BPOG ⛌ ▢ ◯ ▽
    • Rin ◯ ▽ ⛌ ▢
  • Go to icosahedron in column, block – if choice, prio next to just one icosa
  • Tether drop -> move mid of a 4-set, forming E and W groups
  • Palladian Ray – baited persisting conals from two tentacles, move out
    • Hector – alpha N beta S

Caloric Theory 1 – Papan

  • Beacons
    • Beacon: support west, DPS east – inner edge
    • Partner of beacon: support S, DPS north
    • Party mid
    • Wait for explode and debuffs
  • 4x 2-person stacks W+F
    • TH move from mid to ABCD, then DPS, to make pairs – use massive flame
    • G1 CCW from W, G2 CW from N
  • 4x spread, 2x 2-person stacks
    • EW wind out to edge of 1/2 marker
    • NS wind out to next intersection
    • NS inner rotate, CW if possible else CCW – straight to inner side of marker

Caloric Theory 1 – Rinon

  • Beacons mid, others in a hexagon – DPS N/NE/SE, take explosion
  • Winds on outside move, CW if poss else CCW
  • Winds on inside move, DPS CW from N, TH CCW from NW
  • Fires move, their partner is CW else CCW
    • Adjacent – move out on intersection
    • 1 space – move to marker
    • 2 spaces – move to mid
  • No-debuffs move to fire

Ekpyrosis

  • Proximities + exaflares, dodge G1-2 E-W or Melee-Ranged N-S for proximities
  • Spread on side for personal aoes
  • Then dodge other exas – mid of this side’s exas

Pangenesis

  • Conga-line MT-M1-H1-R1 R2-H2-M2-OT
  • Debuffs: 0-stack forward, 1-stack back, 2-stack stay mid
    • Leftmost forward/back to left side front
    • 2-stack note short (16) or long (20)
  • First tower spawns
    • Mid-players move to side per debuff (opposite)
    • 0-stack and short debuff take tower, merge but no slime
    • 1-stack and long debuff hang out S and in, merge if you like
  • Second towers spawn
    • 0-stack and short take top, slime
    • 1-stack and long debuff take bottom, slime
  • Third towers spawn
    • No dark/light debuff – move horiz
    • D/L debuff – match tower
  • Slimes
    • All S bar 0-stack who take 3 slimes on their side
    • C83 – left North, just E of mid; right East, mid edge; buster W
    • Hector – left W, into 2nd row of tiles; right N, just E of mid; buster E (so N has to dodge…)

Classical Concepts 2

  • As before
  • Panta Rhei – move to inverse position through mid
  • Palladian Ray – as soon as shapes tether, move to bait
  • Everything goes off – dodge into mid

Caloric Theory 2

  • Q-spread but with fire in middle
  • Watch for flame debuff – passed round the outside, clockwise
    • Drop puddle, move to next person, wait for their puddle, get out max 1 diagonal
  • Hector:
    • Middle person does nothing
    • Last outside – receives 2-count – does normal movement, just doesn’t pass it
  • C83:
    • CCW if starts S
    • Last outside – receives 2-count – drops and moves mid, pass, then due S, mid player due N

Ekpyrosis 2 – same

UAV 2

  • Gaiochos – big donut
  • Summon Darkness – just one add, DPS E->SW as before
  • Geocentrism – horiz or vert, spread to appropriate niche
    • Move after chain breaks, careful laser from the add
  • Summon Darkness
    • Tether TH or DPS, fixed partners (R2-H2) to soak
    • Mid, do it again in reverse

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