Pandæmonium Asphodelos – Savage

P1S – Ericthonios

Macro

  • Clock position
  • Intemperance strat
  • Aetherial Shackles strat
  • Fourfold Shackles strat

General

  • Heavy Hand – tankbuster
  • Warder’s Wrath – (physical) raid-wide

Phase 1 – Welcome back to Savage

  • Aetherial Shackles – 1 red big aoe to furthest three, 1 blue small aoe to three closest
    • Pair up, dps default out but in if blue or partner red
    • Or something more complicated, eg.:
      • R=d/th, B=th/d: role go in/out, clock position or dps clockwise
      • R=d/th, B=d/th: d/th goes out except for blue who swaps
  • Gaoler’s Flail, possibles:
    • Sickles – alternating sides 270 degrees
    • Mace + ring – point blank / donut, check order the weapons come out
  • Pitiless Flail of… – tank buster/KB
    • …grace — then stack on other tank
    • …purgation — then proximity on other tank
  • Gaoler’s Flail, other one
  • Intemperence 1 – cubes blow up, red+blue soak, purple avoid, glowing hand shows start at top or bottom.
    • Various strats
    • Happy – ‘NW’ DPS and N tank handle each other’s tower #3 when S != BBB
    • Ettrian – ‘NW’ DPS takes three hits if their 1st & 3rd are different; tank does … argh wtf…
  • Pitiless flail of the other kind

Phase 2 – Shining Cells 1

  • Aetherflail – sickle plus mace/chakram plus colour
    • ie. left/right, out/in, colour
    • possibly can be mace+chakram? Certainly can in SC2
  • Pitiless Flail – tank stuff
  • Aetherflail – somewhat reverse of previous
  • Shackles of Time – one player debuff (to ice?) other colour (fire?) is safe for rest

Phase 3 – Chains again

  • Fourfold Shackles – Ancient but everyone gets one, timer 3 8 13 18
    • Red out, blue in, marker positions by countdown order
  • Intemperance 2 – this time with gaoler’s flail, spikes + chakram in some order
    • Goes off between second and third cube

Phase 4 – Shining Cells 2

  • In some order:
    • Shackles of Time (1P to ice rest fire) plus Pitiless Flail (tank shit)
    • Aetherial Shackles + double Aetherchain
      • ie. just dodge his colour
  • Aetherflail (weapons + colour)
  • Aetherflail
  • Aetherflail
  • Lethe – enrage

P2S – Hippokampos

Macro

  • Light parties
  • Stacks – which light party is where (eg. 1 boss, 2 elsewhere)
  • Kampeos Harma (blue/purple/1234) strat

General

  • Double impact – shared tankbuster
  • Murky Depths – room wide

Phase 1 / Deluge 1

  • Intros
  • Sewage Deluge – raidwide + restrict area, one bad corner
    • Position opposite bad corner
  • Cataract, choice of:
    • Spoken Cataract – as normal: head is half-room, body fat line
    • Winged Cataract – head is half-room backwards, body fat line
  • Coherence – MT takes tether, into split-damage on party, OT at front
  • Ominous Bubbling – healer stacks
  • Shockwave – knockback from boss corner, surecast
  • Predatory Avarice – debuff spam
    • Check if have debuff, DPS ‘Mark of Tides’ blue man
    • Cataract Other, dodge it
    • Then handle debuffs: if debuff move away from all else stay

Phase 2 / Flow 1

  • Channeling Flow – push arrow thing
    • Collide after some travel with another – point into mid, back of line grate

Phase 3 / Deluge 2 / Flow 2

  • Sewage Deluge – as before
  • Shockwave – surecast
  • Kampeos Harma
    • 1-4 marker, triangles (will pbaoe) or cubes (will boss dash)
    • Triangles to sides (markers or 1234 from danger corner)
    • Squares on boss corner (2-4) and opposite corner (1-3), dance
  • Channeling Overflow 1 – push arrow thing, 14s or 28s timer
    • 14s use edges avoiding danger corner
    • 28s use other edges, they have tainted flood, space for aoe
    • swap, tainted flood switches too

Phase 4 / Random stuff

  • Predatory Avarice – three debuffs as before
    • Dissociation – half-room bad
    • Spoken/Winged Cataract – half of what’s left bad
    • DPS marker to a wall away from tank, party stacks on safe corner grate
    • Debuffs go off
  • Dissociation
  • Sewage Eruption – three baited aoes, along safe side
  • Tainted Flood – personal aoes, spread (dissociation goes off before)
  • Coherence – tank tether and stack

Phase 5 / Deluge 3 / Flow 3

  • Sewage Deluge – as before
  • Channeling Overflow – no tainted flood but Coherence
    • 28s tank grabs tether moves to danger corner
    • 14s team resolve their stuff
    • 28s non-tank stack right on inside opposite danger corner
    • Wait for Coherence split-damage beam
    • 28s team resolve their stuff
  • Dissociation
  • Sewage Eruption – three baited aoes
  • Ominous Bubbling + Shockwave
  • Long-cast Sewage Deluge – enrage

P3S – Phoenix

Macro

  • DPS + buddy pairs, quadrant
  • DPS+H and DPS+T light parties
  • Spread

General

  • Scorched Exaltation – roomwide
  • Heat of Condemnation – tankbuster – tethers to steal, cleave

Phase 1 – Remember Normal?

  • Experimental Fireplume
    • Multiple rotating – like normal
    • Single big – random targetted, stack and then move when orb goes up
  • Left/Right Cinderwing – as normal
  • Darkened Fire
    • Adds targeted on either DPS or TH, so stack in pairs on quadrants
    • Brightened Fire targets all, 1-8, hit each add with four. So 1,5 N etc, stack
      • Or – 5-8 hang out dead center & swap
    • Kill the adds – NE vulnerable first
  • Devouring Brand – lines grow in
    • Experimental Fireplume – dodge into some corner
    • Searing Breeze – one targetted aoe, stack then move
  • Left/Right Cinderwing
  • Experimental Fireplume
  • Trail of Condemnation – divebombs, watch model:
    • Middle head glow – line aoe + personal aoe, spread and move in
    • Outer heads glow – side aoe + shared on DPS or TH, spread in pairs

Adds phase

  • Kill four adds at cardinal points
  • Flames of Undeath – raidwide and rez adds
  • Tethers – birds will dash – take bird tether far and player tether near
  • Kill them separated
  • Flames of Undeath – raidwide
  • Dead Rebirth – raidwide

Phase 2a – Friends

  • Fledgling Flight
    • Four players marked with arrows
    • Drop pointing out from mid
  • Experimental Gloryplume – rotating fireplume plus dark fire, either:
    • Rotating orbs – spread
    • Big orb – stack in light parties (DDHH and DDTT)
  • Fountain of Fire + Sun’s Pinion
    • Healers soak puddles around the outside
    • Pairs get close to boss – TT DD DD, grab aoe, to outsidish, then run away with tether once the previous dash goes off – behind other guy’s bird

Phase 2b – Firestorm

  • Firestorms of Asphodelos – raidwide
  • Flames of Asphodelos – 2×3 cones – dodge and move
  • Experimental Ashplume – telegraph (spread or LP stack)
  • Flames of Asphodelos
  • Storms of Asphodelos – boss 3 cones, pits 1 cone each, 2 tankbusters
  • Darkblaze Twister
    • Searing Breeze – four puddles, end up by dark pit
    • Experimental Ashplume telegraph
    • Knockback (castbar) towards fire pit – light parties different ways
    • Execute Experimental Ashplume mechanic

Phase 2c – Death

  • Death’s Toll – must take fatal damage N times – 4/2/1
  • Fledgling Flight – face arrows inward:
    • Four stacks – mid
    • Two stacks – intercardinal
    • One stack – just behind a birdie
  • Life’s Agonies – must be full HP
  • Experimental Gloryplume – big fire plus ashplume
  • Trail of Condemnation – divebombs, as before
  • Devouring Brand combo – room quartering, as before
  • Final Exaltation – enrage!

P4S part 1 – Hesperos

Macro

  • All kinds of things omg

General

  • Decollation – raidwide
  • Elegant Evisceration – tankbuster

Phase 1 – Bloodrake

  • Bloodrake 1 – raidwide plus first set of tethers, either DPS or TH
  • Bloodrake 2 – raidwide plus second set of tethers, either DPS or TH
  • Director’s Belone – “role call” – pass virus to not-bloodrake-2
    • Just two players will have the virus and need to pass — step forward and wait to be taken?
  • Inversive Chlamys – move tethers to not-bloodrake-1, then spread
    • Players needing tethers group below boss, then go out

Phase 2 – Setting the Scene I

  • Pinax
    • Pairs of quadrants together
    • Always Water|Lightning -> Fire|Poison
    • Fire is now double stacks, on healers
  • Xxxerly Shift
    • Cast name, boss model
    • Order is Third Pinax element -> Shift -> Fourth Pinax element
  • Bloodrake – on all
    • Watch the tile that is not tethered for later — colour not position

Phase 2 – Setting the Scene 2

  • Vengeful Belone – ‘Acting Tank|Healer’ debuff, must dispel
  • Elemental Balone – nothing
  • Bloodrake – nothing
  • Belone Bursts
    • Two players must soak each, avoid own (real) role, match ‘acting’ at least once
    • Spread, grab N orb with R1 then clockwise to grab E orb with R1
  • Periaktoi – be in safe quadrant from Bloodrake 3

Phase 3 – Belone Coils

  • Bloodrake – nothing
  • Belone Coils 1 + Inversive Chlamys
    • D or TH get towers intercard
    • TH or D pick up tethers centrally and go card
  • Belone Coils 2 – repeats towers but not tethers
  • Director’s Belone + Inversive Chlamys
    • Pass virus to those who didn’t take second towers
    • Pass tether to those who didn’t take first towers

Phase 4 – Setting the Scene I repeat

  • Enrage.

P4S part 2 – Hesperos Again

Macro

  • Light parties
  • Intercardinal soak

General

  • Searing Stream – roomwide
  • Ultimate Impulse – serious roomwide
  • Nearsight/Farsight – tankbuster, party pay attention
  • Demigod Double – tankbuster

Act 1

  • Akanthai: Act 1 – seed 8 intercardinal towers, 4 cardinal edge proximity
  • Wreath of Thorns – tether cardinal; towers; other cardinal
    • Wait for the aoe to go off, weird delay
  • Tankbuster
    • Nearsight – max melee behind
    • Farsight – stack in hitbox

Act 2

  • Akanthai: Act 2 – seed 4 cardinal pairs of tower + proximity
    • Towers on the left, aoes on the right
  • Wreath of Thorns – tether 2 opposite aoes + 2 opposite towers; other set of 4
    • So figure out whether moving NS -> EW or EW -> NS
    • 1 TH – purple (raidwide); 1 TH – red (group split); 1 DD – red; 1DD – green (nothing?). Tether breaks / times out -> mechanic
  • Purple TH run out towards safe points, rest stack mid
  • Dark Design goes off, 1 puddle, dodge
  • Purple TH position for first towers
  • 2 Red DPS + Red T go N/E, 2 Green DPS + Red H go S/W – TH tether breaks
  • First thorn AOEs and towers go off
  • Rotate clockwise and spread, but 1 Red DPS and healer adjust for final tether
  • Second thorn AOEs and towers go off
  • Ultimate Impulse

Act 3

  • Akanthai: Act 3 – seed 8 towers, 4 E 4 W and knockback
  • Wreath of Thorns – tether one side, then the other (KB in-between)
    • Ranged to tether side, melee to other
  • Kothornos Kick – jump to furthest and KB anyone close to them, then earthshakers to three closest
    • Melee person baits kick 1
    • Other melees bait shakers — ranged towers go off at the same time
    • Everyone hits surecast
    • KB goes off from center
    • Kick 2 to healer bait
    • Ranged move in for quakes
  • Near/Farsight – TB
  • Heart Stake – TB

Act 4

  • Akanthai: Act 4 – seed 4 towers card/inter and 4 aoes inter/card
  • Wreath of Thorns – blue (pbaoe, to tower thorn) or purple (raidwide, to aoe thorn) debuff
  • Searing Stream – raidwide, stay mid, then move
    • Purple – to your thorn then clockwise 1
    • Blue – opposite to your thorn then clockwise 1
  • Blue debuffs clear along with tower thorns
  • Start S and move around clockwise
    • Person with opposite tether runs out to break and trigger aoe
    • Heal up and move
  • Ultimate Impulse
  • Searing Stream

Finale

  • Akanthai: Finale – seed 8 towers and 2 thorns, opposite intercard
  • Wreath of Thorns – debuff, tethered to one of the extra thorns
  • Spread around extra thorn
  • Fleeting Impulse – hit on each player, remember your position in the sequence
  • Wreath of Thorns – tethers thorns in order, go stand in your position
  • Near/Farsight
  • Searing Stream
  • Demigod Double – TB

Curtain Call

  • Akanthai: Curtain Call – 8 thorns, all tethered, purple (raidwide) debuff
    • Debuff timers 12, 22, 32, 42s one D one TH
    • DPS break at 12s, TH at 7s
    • Hell’s Sting 1 – targeted radial aoe then rotated
    • Hell’s Sting 2
  • Ultimate Impulse
  • Curtain Call – repeat debuff dance
  • Ultimate Impulse
  • Ultimate Impulse — enrage

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