P1S – Ericthonios
Macro
- Clock position
- Intemperance strat
- Aetherial Shackles strat
- Fourfold Shackles strat
General
- Heavy Hand – tankbuster
- Warder’s Wrath – (physical) raid-wide
Phase 1 – Welcome back to Savage
- Aetherial Shackles – 1 red big aoe to furthest three, 1 blue small aoe to three closest
- Pair up, dps default out but in if blue or partner red
- Or something more complicated, eg.:
- R=d/th, B=th/d: role go in/out, clock position or dps clockwise
- R=d/th, B=d/th: d/th goes out except for blue who swaps
- Gaoler’s Flail, possibles:
- Sickles – alternating sides 270 degrees
- Mace + ring – point blank / donut, check order the weapons come out
- Pitiless Flail of… – tank buster/KB
- …grace — then stack on other tank
- …purgation — then proximity on other tank
- Gaoler’s Flail, other one
- Intemperence 1 – cubes blow up, red+blue soak, purple avoid, glowing hand shows start at top or bottom.
- Various strats
- Happy – ‘NW’ DPS and N tank handle each other’s tower #3 when S != BBB
- Ettrian – ‘NW’ DPS takes three hits if their 1st & 3rd are different; tank does … argh wtf…
- Pitiless flail of the other kind
Phase 2 – Shining Cells 1
- Aetherflail – sickle plus mace/chakram plus colour
- ie. left/right, out/in, colour
- possibly can be mace+chakram? Certainly can in SC2
- Pitiless Flail – tank stuff
- Aetherflail – somewhat reverse of previous
- Shackles of Time – one player debuff (to ice?) other colour (fire?) is safe for rest
Phase 3 – Chains again
- Fourfold Shackles – Ancient but everyone gets one, timer 3 8 13 18
- Red out, blue in, marker positions by countdown order
![](https://cavendishquests.wordpress.com/wp-content/uploads/2022/01/screenshot-2022-01-07-at-18.06.16.png?w=201)
- Intemperance 2 – this time with gaoler’s flail, spikes + chakram in some order
- Goes off between second and third cube
Phase 4 – Shining Cells 2
- In some order:
- Shackles of Time (1P to ice rest fire) plus Pitiless Flail (tank shit)
- Aetherial Shackles + double Aetherchain
- ie. just dodge his colour
- Aetherflail (weapons + colour)
- Aetherflail
- Aetherflail
- Lethe – enrage
P2S – Hippokampos
Macro
- Light parties
- Stacks – which light party is where (eg. 1 boss, 2 elsewhere)
- Kampeos Harma (blue/purple/1234) strat
General
- Double impact – shared tankbuster
- Murky Depths – room wide
Phase 1 / Deluge 1
- Intros
- Sewage Deluge – raidwide + restrict area, one bad corner
- Position opposite bad corner
- Cataract, choice of:
- Spoken Cataract – as normal: head is half-room, body fat line
- Winged Cataract – head is half-room backwards, body fat line
- Coherence – MT takes tether, into split-damage on party, OT at front
- Ominous Bubbling – healer stacks
- Shockwave – knockback from boss corner, surecast
- Predatory Avarice – debuff spam
- Check if have debuff, DPS ‘Mark of Tides’ blue man
- Cataract Other, dodge it
- Then handle debuffs: if debuff move away from all else stay
Phase 2 / Flow 1
- Channeling Flow – push arrow thing
- Collide after some travel with another – point into mid, back of line grate
Phase 3 / Deluge 2 / Flow 2
- Sewage Deluge – as before
- Shockwave – surecast
- Kampeos Harma
- 1-4 marker, triangles (will pbaoe) or cubes (will boss dash)
- Triangles to sides (markers or 1234 from danger corner)
- Squares on boss corner (2-4) and opposite corner (1-3), dance
![](https://cavendishquests.wordpress.com/wp-content/uploads/2022/01/screenshot-2022-01-12-at-13.11.32.png?w=226)
- Channeling Overflow 1 – push arrow thing, 14s or 28s timer
- 14s use edges avoiding danger corner
- 28s use other edges, they have tainted flood, space for aoe
- swap, tainted flood switches too
Phase 4 / Random stuff
- Predatory Avarice – three debuffs as before
- Dissociation – half-room bad
- Spoken/Winged Cataract – half of what’s left bad
- DPS marker to a wall away from tank, party stacks on safe corner grate
- Debuffs go off
- Dissociation
- Sewage Eruption – three baited aoes, along safe side
- Tainted Flood – personal aoes, spread (dissociation goes off before)
- Coherence – tank tether and stack
Phase 5 / Deluge 3 / Flow 3
- Sewage Deluge – as before
- Channeling Overflow – no tainted flood but Coherence
- 28s tank grabs tether moves to danger corner
- 14s team resolve their stuff
- 28s non-tank stack right on inside opposite danger corner
- Wait for Coherence split-damage beam
- 28s team resolve their stuff
- Dissociation
- Sewage Eruption – three baited aoes
- Ominous Bubbling + Shockwave
- Long-cast Sewage Deluge – enrage
P3S – Phoenix
Macro
- DPS + buddy pairs, quadrant
- DPS+H and DPS+T light parties
- Spread
General
- Scorched Exaltation – roomwide
- Heat of Condemnation – tankbuster – tethers to steal, cleave
Phase 1 – Remember Normal?
- Experimental Fireplume
- Multiple rotating – like normal
- Single big – random targetted, stack and then move when orb goes up
- Left/Right Cinderwing – as normal
- Darkened Fire
- Adds targeted on either DPS or TH, so stack in pairs on quadrants
- Brightened Fire targets all, 1-8, hit each add with four. So 1,5 N etc, stack
- Or – 5-8 hang out dead center & swap
- Kill the adds – NE vulnerable first
- Devouring Brand – lines grow in
- Experimental Fireplume – dodge into some corner
- Searing Breeze – one targetted aoe, stack then move
- Left/Right Cinderwing
- Experimental Fireplume
- Trail of Condemnation – divebombs, watch model:
- Middle head glow – line aoe + personal aoe, spread and move in
- Outer heads glow – side aoe + shared on DPS or TH, spread in pairs
Adds phase
- Kill four adds at cardinal points
- Flames of Undeath – raidwide and rez adds
- Tethers – birds will dash – take bird tether far and player tether near
- Kill them separated
- Flames of Undeath – raidwide
- Dead Rebirth – raidwide
Phase 2a – Friends
- Fledgling Flight
- Four players marked with arrows
- Drop pointing out from mid
- Experimental Gloryplume – rotating fireplume plus dark fire, either:
- Rotating orbs – spread
- Big orb – stack in light parties (DDHH and DDTT)
- Fountain of Fire + Sun’s Pinion
- Healers soak puddles around the outside
- Pairs get close to boss – TT DD DD, grab aoe, to outsidish, then run away with tether once the previous dash goes off – behind other guy’s bird
Phase 2b – Firestorm
- Firestorms of Asphodelos – raidwide
- Flames of Asphodelos – 2×3 cones – dodge and move
- Experimental Ashplume – telegraph (spread or LP stack)
- Flames of Asphodelos
- Storms of Asphodelos – boss 3 cones, pits 1 cone each, 2 tankbusters
- Darkblaze Twister
- Searing Breeze – four puddles, end up by dark pit
- Experimental Ashplume telegraph
- Knockback (castbar) towards fire pit – light parties different ways
- Execute Experimental Ashplume mechanic
Phase 2c – Death
- Death’s Toll – must take fatal damage N times – 4/2/1
- Fledgling Flight – face arrows inward:
- Four stacks – mid
- Two stacks – intercardinal
- One stack – just behind a birdie
- Life’s Agonies – must be full HP
- Experimental Gloryplume – big fire plus ashplume
- Trail of Condemnation – divebombs, as before
- Devouring Brand combo – room quartering, as before
- Final Exaltation – enrage!
P4S part 1 – Hesperos
Macro
- All kinds of things omg
General
- Decollation – raidwide
- Elegant Evisceration – tankbuster
Phase 1 – Bloodrake
- Bloodrake 1 – raidwide plus first set of tethers, either DPS or TH
- Bloodrake 2 – raidwide plus second set of tethers, either DPS or TH
- Director’s Belone – “role call” – pass virus to not-bloodrake-2
- Just two players will have the virus and need to pass — step forward and wait to be taken?
- Inversive Chlamys – move tethers to not-bloodrake-1, then spread
- Players needing tethers group below boss, then go out
Phase 2 – Setting the Scene I
- Pinax
- Pairs of quadrants together
- Always Water|Lightning -> Fire|Poison
- Fire is now double stacks, on healers
- Xxxerly Shift
- Cast name, boss model
- Order is Third Pinax element -> Shift -> Fourth Pinax element
- Bloodrake – on all
- Watch the tile that is not tethered for later — colour not position
Phase 2 – Setting the Scene 2
- Vengeful Belone – ‘Acting Tank|Healer’ debuff, must dispel
- Elemental Balone – nothing
- Bloodrake – nothing
- Belone Bursts
- Two players must soak each, avoid own (real) role, match ‘acting’ at least once
- Spread, grab N orb with R1 then clockwise to grab E orb with R1
- Periaktoi – be in safe quadrant from Bloodrake 3
Phase 3 – Belone Coils
- Bloodrake – nothing
- Belone Coils 1 + Inversive Chlamys
- D or TH get towers intercard
- TH or D pick up tethers centrally and go card
- Belone Coils 2 – repeats towers but not tethers
- Director’s Belone + Inversive Chlamys
- Pass virus to those who didn’t take second towers
- Pass tether to those who didn’t take first towers
Phase 4 – Setting the Scene I repeat
- Enrage.
P4S part 2 – Hesperos Again
Macro
- Light parties
- Intercardinal soak
General
- Searing Stream – roomwide
- Ultimate Impulse – serious roomwide
- Nearsight/Farsight – tankbuster, party pay attention
- Demigod Double – tankbuster
Act 1
- Akanthai: Act 1 – seed 8 intercardinal towers, 4 cardinal edge proximity
- Wreath of Thorns – tether cardinal; towers; other cardinal
- Wait for the aoe to go off, weird delay
- Tankbuster
- Nearsight – max melee behind
- Farsight – stack in hitbox
Act 2
- Akanthai: Act 2 – seed 4 cardinal pairs of tower + proximity
- Towers on the left, aoes on the right
- Wreath of Thorns – tether 2 opposite aoes + 2 opposite towers; other set of 4
- So figure out whether moving NS -> EW or EW -> NS
- 1 TH – purple (raidwide); 1 TH – red (group split); 1 DD – red; 1DD – green (nothing?). Tether breaks / times out -> mechanic
- Purple TH run out towards safe points, rest stack mid
- Dark Design goes off, 1 puddle, dodge
- Purple TH position for first towers
- 2 Red DPS + Red T go N/E, 2 Green DPS + Red H go S/W – TH tether breaks
- First thorn AOEs and towers go off
- Rotate clockwise and spread, but 1 Red DPS and healer adjust for final tether
- Second thorn AOEs and towers go off
- Ultimate Impulse
Act 3
- Akanthai: Act 3 – seed 8 towers, 4 E 4 W and knockback
- Wreath of Thorns – tether one side, then the other (KB in-between)
- Ranged to tether side, melee to other
- Kothornos Kick – jump to furthest and KB anyone close to them, then earthshakers to three closest
- Melee person baits kick 1
- Other melees bait shakers — ranged towers go off at the same time
- Everyone hits surecast
- KB goes off from center
- Kick 2 to healer bait
- Ranged move in for quakes
- Near/Farsight – TB
- Heart Stake – TB
Act 4
- Akanthai: Act 4 – seed 4 towers card/inter and 4 aoes inter/card
- Wreath of Thorns – blue (pbaoe, to tower thorn) or purple (raidwide, to aoe thorn) debuff
- Searing Stream – raidwide, stay mid, then move
- Purple – to your thorn then clockwise 1
- Blue – opposite to your thorn then clockwise 1
- Blue debuffs clear along with tower thorns
- Start S and move around clockwise
- Person with opposite tether runs out to break and trigger aoe
- Heal up and move
- Ultimate Impulse
- Searing Stream
Finale
- Akanthai: Finale – seed 8 towers and 2 thorns, opposite intercard
- Wreath of Thorns – debuff, tethered to one of the extra thorns
- Spread around extra thorn
- Fleeting Impulse – hit on each player, remember your position in the sequence
- Wreath of Thorns – tethers thorns in order, go stand in your position
- Near/Farsight
- Searing Stream
- Demigod Double – TB
Curtain Call
- Akanthai: Curtain Call – 8 thorns, all tethered, purple (raidwide) debuff
- Debuff timers 12, 22, 32, 42s one D one TH
- DPS break at 12s, TH at 7s
- Hell’s Sting 1 – targeted radial aoe then rotated
- Hell’s Sting 2
- Ultimate Impulse
- Curtain Call – repeat debuff dance
- Ultimate Impulse
- Ultimate Impulse — enrage