Hydaelyn
- Dawn Mantle – red in, green pbaoe out, blue cardinal cross out
- Crystallize – as extreme but easy markers to follow
Zodiark
- Exoterikos – purple triangle, close; red square half-room, far
- Paradeigma – snake lines and behemoth quarters, concentrate…
- Adikia – side-circles, but loads of time on normal
- Algedon – massive diagonal knockback
- Astral Eclipse – DS-lid-close
Endsinger
- Planets – stay away from slower one, big aoe on collision
- Elenchos – mouth, avoid mid; tears, avoid sides
Barbariccia
- Savage Barbary – away from landing. Vertical -> line, Horizontal -> donut
- Hair Raid – follow arrow to boss
- Teasing Tangles – stay in circle while dodging
- Weird marker – don’t stack
Golbez
- ?
Hydaelyn Extreme
Macro:
- Light party
- Lightwave 1 role pos, usually DPS mid
- Chakrams strat (1 out 2 in opp. 3rd)
Phase 1 – Intro
- Hero’s Radiance – raidwide
- Shining Saber – stack on random player
- Crystallize: two part, ground aoe then mechanic. Water (bubbles) – healers share, light party stack
- Mechanic look at animation
- Water – bubbles rise – healer split, light-party stack
- Ice – crystals fall – spread
- Earth – rubble rotates – all stack
- Ground aoe look at weapon (as normal)
- Green – out
- Red – in
- Blue – cross, intercards safe
- Magos’s Radiance – raidwide
- Aureole – E/W (sides) safe areas
- Crystallize
- Scorn – buster
- Lateral Aureole – N/S (fore/rear) safe areas
- Crystallize
Adds
- Prio crystals with beams of light – tanks take echoes away
- Then other crystals
- Finish off the echoes
Phase 2
- Halo – raidwide
- Lightwave 1
- Wave + crystal aoe, must LoS with another crystal
- Go safe N crystal, LoS mid
- Stay, LoS other side
- Infralateral Arc – role-based split: DPS mid, tanks far
- LoS south
- Lightwave 2
- Hero’s Glory – be N
- Use mid crystal four times: Sx Sy Nx Ny – look at waves
- Hero’s Glory – H jumps to a crystal, get behind her
- Final wave through mid, LoS with H’s corner crystal
- Halo – raidwide
- Hero’s Sundering – cleaving buster
- Shining Saber – stack
- Crystallize weapon only
- Magos’s Radiance – raidwide
- Crystallize mechanic plus luminous orbs, orbs first — fast back to boss for…
- Aureole (go flank) / Lateral Aureole (go rear)
- Crystallize weapon only
- Mousa’s Scorn – shared buster
- Parhelion:
- Wait for first three to go out
- Do the stacks opposite third set, ID and OD
- Water + first rebound set go out
- Move into first set safe space, keep going:
- Aureole / Lateral Aureole
- Crystallize weapon only
- Radiant Halo – raidwide
- Lightwave 3
- Four waves, find a safe corner – opposite two close
- Echoes – Massive stack
- More waves, tank stack rest spread
- To mid
- Crystallize + shining Saber
- All stack then do mechanic
- Crystallize weapon
- Lightwave 3 repeat
- The end.
Zodiark Extreme
Phase 1 – Intro
- Kokytos – 1HP
- Paradeigma 1 – raidwide and donut birds
- Styx – akh morne stack
- Ania – tankbuster
- Double exoterikos – wall picture, purple=triangle, red=square, half-room
- Paradeigma 2 + Algedon – birds and dogs, corner line
- Phobos – raidwide dot
- Paradeigma 3 + Exoterikos + Astral Flow (rotate) – snakes
- Exoterikos does not rotate
- Animals and their AOEs do rotate
- Line of fire does rotate
- Ania – tankbuster
- Paradeigma 4 + Adikia (large semicircle sides)
- Safe spot far back/front mid
Adds
- Kill in any order
- Waves of aoes from the N side. Green = line, also square so watch.
Phase 2 – stars and spins
- Astral Eclipse 1
- Three sides, always counterclockwise – watch as he rotates
- Pattern folds in like closing a DS
- Staggered three green beams
- Paradeigma 5 + Astral Flow – birds, dogs, flame line
- Ania – tankbuster
- Exoterikos + Algedon
- Paradeigma 6 + Astral Flow – birds, snakes, flame line
- Styx – stack
- Trimorphos Exoterikos – triple shapes
- Adikia – semicircles
- Astral Eclipse 2
- This time Algedon, corner line
- Ania – tankbuster
- Paradeigma 7 + Astral Flow + Exoterikos – snakes, shape, flame line
- Phlegathon – puddles
- Styx – stack
- Exoterikos + Triple Ray
- Paradeigma 8 + Astral Flow + Exoterikos – birds, dogs, shape, flame line
- Phobos – raidwide, dot
- Trimorphos Exoterikos – triple shapes
- Algedon – corner
- Styx – stack
- Paradeigma 9 + Astral Flow + Exoterikos – birds, shape, flame line
- any more?
Barbariccia Extreme
Macro
- Clock position
- Lineup position
- Light parties
- Quadrant per playstation symbol (marker colours)
Phase 1
- Savage Barbary – sword up -> line, down -> donut
- Hair Raid – crouching -> dash, tall -> donut
- Immediately dual-stack or spread, use lineup/clock/light parties
- Barbery + Hair Raid again, opposite forms
- Teasing Tangle I – four aoes, two rings (2-player stack)
- Rings go front-clockwise, Nothing front-anticlockwise
- AOEs to back & adjust
- OR AOEs to NE/SW, stacks to NW/SE
- Then targeted line aoes, spread from 2-player stack
- Curling Iron – get out of hitbox
Phase 2
- Brutal Rush I – tanks & healers, clock spots/avoid
- Hex-pattern AOEs – stay mid, wait weird marker to go, then spread clock positions
- TH rings – DPS go clockwise, eg.
- Brutal Rush II – DPS, clock spots
- Knuckle Drum I sequence
- Stack behind boss
- AOEs go out, move as group clockwise
- Keep moving to avoid baits (4) and dodge Brutal Rush III
- Markers: tanks flare, 1 healer stack
- Knockback, go to edge either AL or KB, party central, tanks get out
- Brutal Rush IV – DPS
- Teasing Tangle II – four rings, twisters, two donuts
- Pair with player from next quarter, DPS go clockwise eg.
- Pairs go off after both donuts
- Knuckle Drum
Phase 3
- Entanglement I – playstation symbols pair DPS+Support, stay within circle
- Move to quadrant, then eg. TH takes cardinal DPS intercardinal
- Secret Breeze – floor aoe into directional, spread
- Savage Barbary + Hair Raid
- Entanglement II – symbols plus four pairs, just figure it out, no dodging
- Savage Barbary + Hair Raid, reverse
- Curling Iron
Phase 4
- Brutal Rush V – TH, maybe do as a group
- Knuckle Drum Sequence II
- Stack behind
- Move as group, avoid four aoes (no Brutal Rush)
- Take funny red markers to centre, move to clock positions as they go
- Brutal Rush VI – DPS
- Spreads and knockback
- Dodge everything; no knockback for flares+stack this time
- Knuckle Drum
Phase 5
- Entanglement II
- Savage Barbary + Hair Raid
- Enrage
Rubicante Extreme
Macro
- Clock spots
- Light parties, assign N + S
- Pairs, T+R H+M
Phase 1 – Cloak On
- Inferno – raidwide
- Ordeal of Purgation #1
- 1 fuse, inner and outer rotation
- Look at inner, then go 90 degrees edge from fuse destination, d/w about sq/tri
- Ordeal of Purgation #2
- 2 fuses, outer rotation
- Always squares, 90 degrees safe, run opposite center angle
- Shattering Heat – tankbuster
- Arch Inferno
- Light parties E + W, go clockwise
- 2x one of spread, four-stack, or two-stack
- Radial Flagration
- Protean, clock
- Inferno
- Ordeal of Purgation #3
- 2 fuses, only triangles, mid rotation
- Go inbetween center angle then away from the symbol
- Ordeal of Purgation #4
- 2 fuses, only squares, mid rotation
- 45 degrees safe. One straight, one zigzag path
- A) Find the straight path, go safe half, follow arrows to edge
- B) Find zigzag that will NOT connect – that’s the safe slice
Intermission – Adds
- Greater Flamesent > South pair > Tank pair -> Other guy
- Purple tether – point away
- Other tether – for tanks
Phase 2 – Cloak Off
- Flamespire Brand + Flamerake
- 4 flare debuffs, 1 stack debuff, 3 none; spread debuff 3s after
- Flamerake – either card or intercard then collapsing, three hits
- Clock spot
- Buddy in quadrant for first hit
- Stack/None into center for second hit
- Flare into edge for second hit
- Loose clock spot for third hit
- Inferno – clock spread
- Scalding Xxx
- Ring – donut, just inside hitbox
- Signal – pbaoe, outside hitbox
- Scalding Fleet – clock spread
- Sweeping Immolation
- Half-room to his front
- Fleet aoe lines reactivate
- Then spread (little flowers, use pairs in slices) or stack (big flower)
- (or, ‘Hector’ go little CW after Fleet, either stay in slice or go opposite)
- Dualfire – tankbuster massive conals, party south
- Ordeal of Purgation #5
- 1 fuse, inner and mid rotate, can treat like #1, oppo-edge safe
- Ordeal of Purgation #6
- 2 fuses, mid rotate
- One square and one triangle, will be next to each other
- Have to solve? Close to triangle in safe half
- Inferno – raidwide
- Flamespire Claw
- Limit cut numbering, massive conals
- Two Flamespire tethers, gives stacks, five is party-kill
- Happy:
- Odd cleave W (start 1), even cleave E (start 2)
- Odd tether N (start 7, pass to 1), even tether S (start 8, pass to 2)
- Hector:
- Odd cleave NW, even cleave NE
- Party Sish, odds towards W, evens towards E
- Tether forward in party, 7 + 8 etc.
- Repeating stuff
- Inferno – clock spread
- Scalding sequence, opposite to previous?
- Sweeping Immolation (opposite stack/spread?)
- Dualfire
- Ordeal of Purgation #7 and #8 – random?
- Slow Inferno – enrage
Golbez Extreme
vid
General
- Binding Cold – raidwide
- Black Fang – raidwide
- Void Meteor – tankbuster
- Azdaja’s Shadow – tankbuster
Macro
- Clock spread
- Light Parties
- Partners – healer+ranged out/tank+melee in
- True North or Boss Relative…
Phase 1 – Single
- Terrastorm + Lingering Spark – in safe S corner
- Phases of the Blade – go behind then front
- Gale Sphere + Arctic Assault – [N,S][E,W] second set with AA
- Phases of the Blade
- Azdaja’s Shadow – big circle -> donut + spread; small circle -> chariot + stacks
- Phases of the Shadow – behind/front/stored
- Double Meteor – DPS north side, flare to empty corner [maybe three-stack tower side] – stay out after
Phase 2 – Combinations
- Void Stardust – exaflares into enumerations, G1 N G2 S, corner, ranged stay out
- Eventide Fall – healer stacks
- Eventide Triad – role stacks, DPS behind
- Phases of the Shadow – behind/front/stored
- Terrastorm + Arctic Assault + healer stacks – one corner, G2 out
- Gale Sphere + Various Bullshit
- Rush 1 + Stack/Pairs – Hector=G1 N G2 S, HR out
- Rush 2 + Arctic Assault
- Rush 3
- Rush 4 + Pairs/Stacks – Hector=G1 L G2 R, HR out; TN/map rel=G1 W G2 E, HR out
- Phases of the Blade – behind/front
Phase 3 – Home Stretch
- Void Stardust + Lingering Spark – from corner, into first aoe, ranged back to corner/stay put, bait
- Eventide Triad / Fall
- Phases of the Shadow – behind/front/stored
- Double Meteor
- Gale Sphere + Various Bullshit
- Phases of the Blade – behind/front
- Phases of the Shadow – behind/front/stored
- Enrage
Zeromus Extreme
Macros
- Light parties, role-pairs (h+r), corners (se, sw)
General
- Dark Matter – tankbuster
Phase 1
- Abyssal Nox – healer mech
- Dodge, N to W or W to N
- Sable Thread – split damage, double wild charge
- Visceral Whirl – Safe spot near boss, then dodge to avoid lines
- Flare – 4x soak, ranged back, into more dodging – wide lines
- Void Bio + Visceral Whirl
- Big Bang – spread, ranged back
Phase 2
- Void Meteor
- Start at back, then two rounds of 4 tethers
- Exactly four safe spots of six possible
- Second round fires well after first is done, can get close
![](https://cavendishquests.wordpress.com/wp-content/uploads/2023/10/screenshot-2023-10-31-at-19.14.47.png?w=301)
- Visceral Whirl + Chains – TH S DPS N
- Acceleration Bomb debuff fires in first safe spot
- Spread aoe debuff fires just after second safe spot
- Then forked lightning – get out – and stack – mid
- Black Hole + Fractured Eventide
- Start on side he’s facing, drop hole mid, party N, cross
- Big Crunch – spread, dodge
Phase 3
- Abyssal Nox
- Sable Thread
- Xxx Flare – start with LP towers
- Sparking – pair spread in corner
- Branding – pair stack in corner
- Nox – chasing, get to corner then move along edge
- Void Bio + Visceral Whirl
- Opposite Flare
- 25% HP -> Rend of the Rift
Phase 4
- Dodge
- Nostalgia – magic at the end
- Flow of the Abyss – 1/3 room baited horizontal plus
- Stack – go north, 8x
- Spread – corners – aoes persist
- Pairs – G2 east, front
- Flow of the Abyss + Chiasmic Nails
- Personal aoes at start, drop in bad row and move up
- Flow of the Abyss + stack/spread/pairs
- Flow of the Abyss + Chiasmic Nails
- … until bored