Endwalker Trials

Hydaelyn

  • Dawn Mantle – red in, green pbaoe out, blue cardinal cross out
  • Crystallize – as extreme but easy markers to follow

Zodiark

  • Exoterikos – purple triangle, close; red square half-room, far
  • Paradeigma – snake lines and behemoth quarters, concentrate…
  • Adikia – side-circles, but loads of time on normal
  • Algedon – massive diagonal knockback
  • Astral Eclipse – DS-lid-close

Endsinger

  • Planets – stay away from slower one, big aoe on collision
  • Elenchos – mouth, avoid mid; tears, avoid sides

Barbariccia

  • Savage Barbary – away from landing. Vertical -> line, Horizontal -> donut
  • Hair Raid – follow arrow to boss
  • Teasing Tangles – stay in circle while dodging
  • Weird marker – don’t stack

Golbez

  • ?

Hydaelyn Extreme

Macro:

  • Light party
  • Lightwave 1 role pos, usually DPS mid
  • Chakrams strat (1 out 2 in opp. 3rd)

Phase 1 – Intro

  • Hero’s Radiance – raidwide
  • Shining Saber – stack on random player
  • Crystallize: two part, ground aoe then mechanic. Water (bubbles) – healers share, light party stack
  • Mechanic look at animation
    • Water – bubbles rise – healer split, light-party stack
    • Ice – crystals fall – spread
    • Earth – rubble rotates – all stack
  • Ground aoe look at weapon (as normal)
    • Green – out
    • Red – in
    • Blue – cross, intercards safe
  • Magos’s Radiance – raidwide
  • Aureole – E/W (sides) safe areas
  • Crystallize
  • Scorn – buster
  • Lateral Aureole – N/S (fore/rear) safe areas
  • Crystallize

Adds

  • Prio crystals with beams of light – tanks take echoes away
  • Then other crystals
  • Finish off the echoes

Phase 2

  • Halo – raidwide
  • Lightwave 1
    • Wave + crystal aoe, must LoS with another crystal
    • Go safe N crystal, LoS mid
    • Stay, LoS other side
    • Infralateral Arc – role-based split: DPS mid, tanks far
    • LoS south
  • Lightwave 2
    • Hero’s Glory – be N
    • Use mid crystal four times: Sx Sy Nx Ny – look at waves
    • Hero’s Glory – H jumps to a crystal, get behind her
    • Final wave through mid, LoS with H’s corner crystal
  • Halo – raidwide
  • Hero’s Sundering – cleaving buster
  • Shining Saber – stack
  • Crystallize weapon only
  • Magos’s Radiance – raidwide
  • Crystallize mechanic plus luminous orbs, orbs first — fast back to boss for…
  • Aureole (go flank) / Lateral Aureole (go rear)
  • Crystallize weapon only
  • Mousa’s Scorn – shared buster
  • Parhelion:
    • Wait for first three to go out
    • Do the stacks opposite third set, ID and OD
    • Water + first rebound set go out
    • Move into first set safe space, keep going:
  • Aureole / Lateral Aureole
  • Crystallize weapon only
  • Radiant Halo – raidwide
  • Lightwave 3
    • Four waves, find a safe corner – opposite two close
    • Echoes – Massive stack
    • More waves, tank stack rest spread
    • To mid
  • Crystallize + shining Saber
    • All stack then do mechanic
    • Crystallize weapon
  • Lightwave 3 repeat
  • The end.

Zodiark Extreme

Phase 1 – Intro

  • Kokytos – 1HP
  • Paradeigma 1 – raidwide and donut birds
  • Styx – akh morne stack
  • Ania – tankbuster
  • Double exoterikos – wall picture, purple=triangle, red=square, half-room
  • Paradeigma 2 + Algedon – birds and dogs, corner line
  • Phobos – raidwide dot
  • Paradeigma 3 + Exoterikos + Astral Flow (rotate) – snakes
    • Exoterikos does not rotate
    • Animals and their AOEs do rotate
    • Line of fire does rotate
  • Ania – tankbuster
  • Paradeigma 4 + Adikia (large semicircle sides)
    • Safe spot far back/front mid

Adds

  • Kill in any order
  • Waves of aoes from the N side. Green = line, also square so watch.

Phase 2 – stars and spins

  • Astral Eclipse 1
    • Three sides, always counterclockwise – watch as he rotates
    • Pattern folds in like closing a DS
    • Staggered three green beams
  • Paradeigma 5 + Astral Flow – birds, dogs, flame line
  • Ania – tankbuster
  • Exoterikos + Algedon
  • Paradeigma 6 + Astral Flow – birds, snakes, flame line
  • Styx – stack
  • Trimorphos Exoterikos – triple shapes
  • Adikia – semicircles
  • Astral Eclipse 2
    • This time Algedon, corner line
  • Ania – tankbuster
  • Paradeigma 7 + Astral Flow + Exoterikos – snakes, shape, flame line
  • Phlegathon – puddles
  • Styx – stack
  • Exoterikos + Triple Ray
  • Paradeigma 8 + Astral Flow + Exoterikos – birds, dogs, shape, flame line
  • Phobos – raidwide, dot
  • Trimorphos Exoterikos – triple shapes
  • Algedon – corner
  • Styx – stack
  • Paradeigma 9 + Astral Flow + Exoterikos – birds, shape, flame line
  • any more?

Barbariccia Extreme

Macro

  • Clock position
  • Lineup position
  • Light parties
  • Quadrant per playstation symbol (marker colours)

Phase 1

  • Savage Barbary – sword up -> line, down -> donut
  • Hair Raid – crouching -> dash, tall -> donut
    • Immediately dual-stack or spread, use lineup/clock/light parties
  • Barbery + Hair Raid again, opposite forms
  • Teasing Tangle I – four aoes, two rings (2-player stack)
    • Rings go front-clockwise, Nothing front-anticlockwise
    • AOEs to back & adjust
      • OR AOEs to NE/SW, stacks to NW/SE
    • Then targeted line aoes, spread from 2-player stack
  • Curling Iron – get out of hitbox

Phase 2

  • Brutal Rush I – tanks & healers, clock spots/avoid
  • Hex-pattern AOEs – stay mid, wait weird marker to go, then spread clock positions
  • TH rings – DPS go clockwise, eg.
  • Brutal Rush II – DPS, clock spots
  • Knuckle Drum I sequence
    • Stack behind boss
    • AOEs go out, move as group clockwise
    • Keep moving to avoid baits (4) and dodge Brutal Rush III
    • Markers: tanks flare, 1 healer stack
    • Knockback, go to edge either AL or KB, party central, tanks get out
  • Brutal Rush IV – DPS
  • Teasing Tangle II – four rings, twisters, two donuts
    • Pair with player from next quarter, DPS go clockwise eg.
    • Pairs go off after both donuts
  • Knuckle Drum

Phase 3

  • Entanglement I – playstation symbols pair DPS+Support, stay within circle
    • Move to quadrant, then eg. TH takes cardinal DPS intercardinal
    • Secret Breeze – floor aoe into directional, spread
  • Savage Barbary + Hair Raid
  • Entanglement II – symbols plus four pairs, just figure it out, no dodging
  • Savage Barbary + Hair Raid, reverse
  • Curling Iron

Phase 4

  • Brutal Rush V – TH, maybe do as a group
  • Knuckle Drum Sequence II
    • Stack behind
    • Move as group, avoid four aoes (no Brutal Rush)
    • Take funny red markers to centre, move to clock positions as they go
  • Brutal Rush VI – DPS
  • Spreads and knockback
  • Dodge everything; no knockback for flares+stack this time
  • Knuckle Drum

Phase 5

  • Entanglement II
  • Savage Barbary + Hair Raid
  • Enrage

Rubicante Extreme

Macro

  • Clock spots
  • Light parties, assign N + S
  • Pairs, T+R H+M

Phase 1 – Cloak On

  • Inferno – raidwide
  • Ordeal of Purgation #1
    • 1 fuse, inner and outer rotation
    • Look at inner, then go 90 degrees edge from fuse destination, d/w about sq/tri
  • Ordeal of Purgation #2
    • 2 fuses, outer rotation
    • Always squares, 90 degrees safe, run opposite center angle
  • Shattering Heat – tankbuster
  • Arch Inferno
    • Light parties E + W, go clockwise
    • 2x one of spread, four-stack, or two-stack
  • Radial Flagration
    • Protean, clock
  • Inferno
  • Ordeal of Purgation #3
    • 2 fuses, only triangles, mid rotation
    • Go inbetween center angle then away from the symbol
  • Ordeal of Purgation #4
    • 2 fuses, only squares, mid rotation
    • 45 degrees safe. One straight, one zigzag path
    • A) Find the straight path, go safe half, follow arrows to edge
    • B) Find zigzag that will NOT connect – that’s the safe slice

Intermission – Adds

  • Greater Flamesent > South pair > Tank pair -> Other guy
  • Purple tether – point away
  • Other tether – for tanks

Phase 2 – Cloak Off

  • Flamespire Brand + Flamerake
    • 4 flare debuffs, 1 stack debuff, 3 none; spread debuff 3s after
    • Flamerake – either card or intercard then collapsing, three hits
    • Clock spot
    • Buddy in quadrant for first hit
    • Stack/None into center for second hit
    • Flare into edge for second hit
    • Loose clock spot for third hit
  • Inferno – clock spread
  • Scalding Xxx
    • Ring – donut, just inside hitbox
    • Signal – pbaoe, outside hitbox
  • Scalding Fleet – clock spread
  • Sweeping Immolation
    • Half-room to his front
    • Fleet aoe lines reactivate
    • Then spread (little flowers, use pairs in slices) or stack (big flower)
    • (or, ‘Hector’ go little CW after Fleet, either stay in slice or go opposite)
  • Dualfire – tankbuster massive conals, party south
  • Ordeal of Purgation #5
    • 1 fuse, inner and mid rotate, can treat like #1, oppo-edge safe
  • Ordeal of Purgation #6
    • 2 fuses, mid rotate
    • One square and one triangle, will be next to each other
    • Have to solve? Close to triangle in safe half
  • Inferno – raidwide
  • Flamespire Claw
    • Limit cut numbering, massive conals
    • Two Flamespire tethers, gives stacks, five is party-kill
    • Happy:
      • Odd cleave W (start 1), even cleave E (start 2)
      • Odd tether N (start 7, pass to 1), even tether S (start 8, pass to 2)
    • Hector:
      • Odd cleave NW, even cleave NE
      • Party Sish, odds towards W, evens towards E
      • Tether forward in party, 7 + 8 etc.
  • Repeating stuff
    • Inferno – clock spread
    • Scalding sequence, opposite to previous?
    • Sweeping Immolation (opposite stack/spread?)
    • Dualfire
    • Ordeal of Purgation #7 and #8 – random?
  • Slow Inferno – enrage

Golbez Extreme

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General

  • Binding Cold – raidwide
  • Black Fang – raidwide
  • Void Meteor – tankbuster
  • Azdaja’s Shadow – tankbuster

Macro

  • Clock spread
  • Light Parties
  • Partners – healer+ranged out/tank+melee in
  • True North or Boss Relative…

Phase 1 – Single

  • Terrastorm + Lingering Spark – in safe S corner
  • Phases of the Blade – go behind then front
  • Gale Sphere + Arctic Assault – [N,S][E,W] second set with AA
  • Phases of the Blade
  • Azdaja’s Shadow – big circle -> donut + spread; small circle -> chariot + stacks
  • Phases of the Shadow – behind/front/stored
  • Double Meteor – DPS north side, flare to empty corner [maybe three-stack tower side] – stay out after

Phase 2 – Combinations

  • Void Stardust – exaflares into enumerations, G1 N G2 S, corner, ranged stay out
    • Eventide Fall – healer stacks
    • Eventide Triad – role stacks, DPS behind
  • Phases of the Shadow – behind/front/stored
  • Terrastorm + Arctic Assault + healer stacks – one corner, G2 out
  • Gale Sphere + Various Bullshit
    • Rush 1 + Stack/Pairs – Hector=G1 N G2 S, HR out
    • Rush 2 + Arctic Assault
    • Rush 3
    • Rush 4 + Pairs/Stacks – Hector=G1 L G2 R, HR out; TN/map rel=G1 W G2 E, HR out
  • Phases of the Blade – behind/front

Phase 3 – Home Stretch

  • Void Stardust + Lingering Spark – from corner, into first aoe, ranged back to corner/stay put, bait
  • Eventide Triad / Fall
  • Phases of the Shadow – behind/front/stored
  • Double Meteor
  • Gale Sphere + Various Bullshit
  • Phases of the Blade – behind/front
  • Phases of the Shadow – behind/front/stored
  • Enrage

Zeromus Extreme

Macros

  • Light parties, role-pairs (h+r), corners (se, sw)

General

  • Dark Matter – tankbuster

Phase 1

  • Abyssal Nox – healer mech
  • Dodge, N to W or W to N
  • Sable Thread – split damage, double wild charge
  • Visceral Whirl – Safe spot near boss, then dodge to avoid lines
  • Flare – 4x soak, ranged back, into more dodging – wide lines
  • Void Bio + Visceral Whirl
  • Big Bang – spread, ranged back

Phase 2

  • Void Meteor
    • Start at back, then two rounds of 4 tethers
    • Exactly four safe spots of six possible
    • Second round fires well after first is done, can get close
  • Visceral Whirl + Chains – TH S DPS N
    • Acceleration Bomb debuff fires in first safe spot
    • Spread aoe debuff fires just after second safe spot
    • Then forked lightning – get out – and stack – mid
  • Black Hole + Fractured Eventide
    • Start on side he’s facing, drop hole mid, party N, cross
  • Big Crunch – spread, dodge

Phase 3

  • Abyssal Nox
  • Sable Thread
  • Xxx Flare – start with LP towers
    • Sparking – pair spread in corner
    • Branding – pair stack in corner
    • Nox – chasing, get to corner then move along edge
  • Void Bio + Visceral Whirl
  • Opposite Flare
  • 25% HP -> Rend of the Rift

Phase 4

  • Dodge
  • Nostalgia – magic at the end
  • Flow of the Abyss – 1/3 room baited horizontal plus
    • Stack – go north, 8x
    • Spread – corners – aoes persist
    • Pairs – G2 east, front
  • Flow of the Abyss + Chiasmic Nails
    • Personal aoes at start, drop in bad row and move up
  • Flow of the Abyss + stack/spread/pairs
  • Flow of the Abyss + Chiasmic Nails
  • … until bored

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