Heavensward Trials

Ravana – Thok ast Thok – Hard

  • Huge light golden aoe is bad, even though not like others.
  • Slaughter – marker – get away from other player with marker.
  • Prio adds – moon > spirit [or, spawn order… aim to stop casts going off.]
  • Pillars of Heaven – get to a fence.
  • Tethered to orb – run away.
  • Sword marker – get away from other players, other swords in particular.

Bismarck – Limitless Blue – Hard

  • Boss dips down – click and huddle field generator.
  • Use both harpoons when ready; prio adds.
  • Get on his back to hit carapace/thingy until starts shaking – in practice should be able to kill it in one go.

Thordan – Singularity Reactor – Hard

  • Dragon’s Gaze – look away
  • Prio adds, comet > meteor.

Nidhogg – The Final Steps of Faith

  • Phase 1
    • Loose stack behind, avoid aoes.
    • Fly up – charge from side, look around.
  • Phase 2 – adds, unclear prio
  • Phase 3 – aoe circles, everyone to walls, get away from impact and avoid all.
  • Phase 4
    • Ahk morn – respect stack.
    • Eye spheres – bomberman.

Sephirot – Containment Bay S1T7

  • Green marker – spread.
  • Turn to player and wind-up (no cast) – get behind.
  • Blue circle – knockback, position.
  • Earthshaker – split to side, avoid cleaving.
  • Dips down and blows – knockback, get close.
  • Adds – prio Storm of Words.
  • Hurricane – stack when indicated (duh).
  • Towers – at least one player soak.

Sophia – Containment Bay P1T6

  • Giant heads at edge – avoid area in front.
  • Adds  – Second Demiurge has gaze attack, prio it then 3, 1.
  • Tethers – floor will tip down on the side with most tethers.

Zurvan – Containment Bay Z1T9

  • Circle marker – wide spread.
  • Adds – prio Execrated Wit.
  • Debuffs – fire to fire, ice to ice.
  • Wave Cannon – get behind

A WordPress.com Website.

Up ↑