Ravana – Thok ast Thok – Hard
- Huge light golden aoe is bad, even though not like others.
- Slaughter – marker – get away from other player with marker.
- Prio adds – moon > spirit [or, spawn order… aim to stop casts going off.]
- Pillars of Heaven – get to a fence.
- Tethered to orb – run away.
- Sword marker – get away from other players, other swords in particular.
Bismarck – Limitless Blue – Hard
- Boss dips down – click and huddle field generator.
- Use both harpoons when ready; prio adds.
- Get on his back to hit carapace/thingy until starts shaking – in practice should be able to kill it in one go.
Thordan – Singularity Reactor – Hard
- Dragon’s Gaze – look away
- Prio adds, comet > meteor.
Nidhogg – The Final Steps of Faith
- Phase 1
- Loose stack behind, avoid aoes.
- Fly up – charge from side, look around.
- Phase 2 – adds, unclear prio
- Phase 3 – aoe circles, everyone to walls, get away from impact and avoid all.
- Phase 4
- Ahk morn – respect stack.
- Eye spheres – bomberman.
Sephirot – Containment Bay S1T7
- Green marker – spread.
- Turn to player and wind-up (no cast) – get behind.
- Blue circle – knockback, position.
- Earthshaker – split to side, avoid cleaving.
- Dips down and blows – knockback, get close.
- Adds – prio Storm of Words.
- Hurricane – stack when indicated (duh).
- Towers – at least one player soak.
Sophia – Containment Bay P1T6
- Giant heads at edge – avoid area in front.
- Adds – Second Demiurge has gaze attack, prio it then 3, 1.
- Tethers – floor will tip down on the side with most tethers.
Zurvan – Containment Bay Z1T9
- Circle marker – wide spread.
- Adds – prio Execrated Wit.
- Debuffs – fire to fire, ice to ice.
- Wave Cannon – get behind