Shadowbringers Trials

Titania – The Dancing Plague

  • Stand in water puddles for 5s, then stack on flame-targetted player.
  • Frost circles explode in order, move to first.
  • Burn adds one by one.

Innocence – The Crown of the Immaculate

  • Soak circles, avoid gaze at same time.
  • Prio the tethered add.
  • Scimitar blade aoe rotates, watch out!

Hades – The Dying Gasp

  • Bad Faith – avoid pointy side.
  • Broken Fath – avoid falling circles (plus extra radius)
  • Shadow Stream – avoid center.
  • Echo of the Lost – arm swipe, get behind forward arm.
  • Stand on circles.
  • Polydegmon’s Purgation – avoid sides.

Titania Extreme

Phase 1

  • Bright Sabbath – roomwide.
  • Phantom Rune
    • Wings spread – PB, get out.
    • Wings back, spinning staff – donut, get in.
  • Mist Run – everyone to puddle. Arrange beforehand.
  • Flame Rune – double split-damage, HTDD x2.
  • Divination Rune – tankbuster conal.
  • Chain of Brambles – start in middle, DPS S(E), others N(W) but watch vines in P2.

Phase 2

  • Tether – 6 hits, may have to take.
  • Fae Light – tankbuster.
  • Growth Rune – vines as normal, brambles too though.
  • Frost Rune – circles like Shiva, find end of circle then run in.

Adds phase

  • Adds E, N, W / Mustardseed, Puck, Pease.
  • Knockback overlap – use knockback to push to non-vine corner.
  • Stack marker to Pease (W) or Puck if on him still.

Phase 3

  • Phantom Rune plus Mist Rune – deal with Phantom first, loads of time.
  • Flame Rune plus Growth Rune – rotate stack clockwise to avoid Growth.

Innocence Extreme

Phase 1

  • Shadowreaver – raid-wide.
  • Winged Reprobation – misc!
    • Tethers – run to opposite side, will spawn 3-way cross line aoes. These go off much later than overlapping mechs, do this first.
    • Curvy aoes – they rotate. Watch for targetted aoes too. Stick to mid if not busy.
    • Many line aoes – find safe spot.
  • Righteous bolt – tankbuster.
  • Rightful Reprobation – bouncing line aoes, invisibly reflect all the way across the arena.

Adds phase

  • Tank E & W. Kill South first, then focus.

Phase 2

  • Starburst – give stars wide berth, do not overlap red aoes. They explode during Shadowreaver or Beatific Vision.
  • Beatific Vision – rush, get to other cardinal but away from star.
  • God Ray – as normal, watch safe lines.
  • Light Pillar – stack. If four stars out then point at one to make space.

Hades Extreme

Phase 1

  • Shadow Spread – double conals, spread and move.
  • Bad Faith – double spikes, behind and move.
  • Ravenous Assault – aoe tankbuster, stay away.
  • Arcane Utterance – balls or mirrors.
    • Balls – get to edge behind the gap.
    • Mirrors – get behind mirror opposite the gap.
  • Broken Faith – falling plates, dodge.
  • Arcane Utterance – mirrors or balls.
  • [repeats until 10% or enrage]

Phase 2a – Nabriales

  • Tethers – face away from all. Watch castbar in emnity list — goes off at second meteor, aim at 1st/3rd. Tanks probably going clockwise.
  • Tank aoes, healers split stack. Preassign group/position.

Phase 2b – Lahabrea and Igeyorhm

  • Fire debuff -> Hit Igeyorhm (blue orbs); Ice debuff -> Hit Lahabrea (red orbs).
  • Tethers – want the opposite colour to debuff. AOE when they go off.
    • Ice from SE, NW; fire from SW, NE.
  • Spheres – debuff colour swaps!

Phase 2c – Ascian Prime

  • Universal Manipulation – debuff dance.
    • Stand cardinal in one ring aoe, preassigned positions.
    • Knock back.
    • Look away for four gaze attacks to miss.
    • Wait for lightning aoes to go off.
    • Back to mid for heals.
  • Height of Chaos – tankbuster
  • Meggido Flame – healers split-damage, preassign groups.
  • Shadow Flare – roomwide.
  • Ancient Eruption – targetted follower aoes.
  • [repeat simple mechanics until enrage or death]

Phase 3

  • Again the Majestic – tank meteors.
  • Captivity – healer, stay away then kill gaol.
  • Again the Martyr:
    • DPS intercardinal in center (tend N/S ish).
    • Wait for knockback.
    • Hope everyone else does their stuff.
  • Again the Abyssal Celebrant
    • Some DPS in front left/right sections soaking 3 shots.
    • Other DPS at back left/right sections dropping 3 puddles.
  • AOE dancing until 30% or enrage.
    • Polydegmon’s Purgation – center/front is safe.
    • Shadow Stream – sides are safe, go to side with fewer forward orbs.

Phase 4

  • Dark Current – exaflares, interlocking sides, dodge in as normal.
  • Gigantomachy – roomwide.
  • Quadrastrike – roomwide, towers are tank-only.
  • Repeat until done.

Ruby Weapon – Cinder Drift

  • Claws #1 – find static safe spot, then either stand on or avoid cracks.
  • Claws #2 – find edge of curve attack, run in (seems to work!)
  • Dashes – ‘get behind’ basically, but watch out for him doing a 180.
  • Phase 2 – hide between first meteors, ideally T+H get second meteors.

Ruby Weapon Extreme

Phase 1a – Magitek

  • Ultima – raidwide
  • Magitek Bit + Helioclaw
    • Magitek Bit cast – get to edge (bait)
    • Dodge Ray #1, stay baity but jag inwards
    • Helioclaw #1, wait until 90% for magitek aoe, then dodge in at nubbin
    • Dodge Ray #2, get out again to bait
    • Helioclaw #2, wait for magitek aoe, dodge in again
    • Dodge Ray #3
    • Dodge Ray #4
  • [75%] Stamp – tankbuster
  • Flexiclaw -> Ravensclaw – max range on marker
    • Liquefaction – stand on bumps, drop three puddles – ok to step off few seconds
    • Undermine – avoid bumps, drop three puddles
  • Ruby Ray – behind
  • Ultima – raidwide

Phase 1b – Flight

  • [55%] Flexiclaw -> Liquifaction
  • Ravensflight
    • Stand S, E or W away from arrow
    • Second bounce is claw marker: go E or W to avoid.
    • Sprint SOUTH if her final corner is SAME side as claw
      Or NORTH if final corner is NOT
  • [45%] Ultima – raidwide
  • Stamp – tankbuster
  • Ruby Dynamics – dual stack marker in hitbox at some cardinal
  • [35%] Cut and Run
    • Spread in group of four along the edge, side 90degrees
    • Wait for all the aoes to fire
    • Run back to his start point
  • Ruby Ray, behind
  • Ultima, raidwide
  • Flexiclaw -> Ravensclaw, whichever didn’t happen in 1a
  • [20%] Ruby Ray
  • Ultima, raidwide
  • Repeat phase until 5% then enrage ultima

Phase 2a – Adds

  • Negative Personae – check personal debuff, hit add with other colour
  • Dynamo – in, Chariot – away
  • Greater memory – tether, take to opposite add
  • Swap adds after tethers resolved
  • Ruby Weapon Negative Aura – Gaze, as adds almost dead

Phase 2b – Meteors and Comets

  • [75%] Meteor Mine
    • Get to position on edge, or in somewhat if #8
    • When marker cleares, go to mid for eight landing casts
    • Surecast (Screech) and hide behind rock #8 for central meteor [at fourth rock?] — then run away from rock #8 before it bursts
  • [50%] Magitek Comet – tanks catch, kill one by one
    • Bradamante – point markers away from the raid (S)
  • Burn through the rest!

Memoria Misera – Varis Extreme

Macro

Position for Loaded Gunshield – clock, N/S/E/W
Position for Magitek Spark – S arc, SW/SE
Light party group for split damage – W+N / E+S

Phase 1 – Hello Gunshield

  • Altius
    • Roomwide plus ‘Terminus Est’ on each player, ghost
    • Alea Iacta Est – face one player, 4×180 aoe, then 1×180 reverse
    • Ghosts from Altius shoot
  • Citius – tankbuster
  • Ignis Est
    • Marker towards random player
    • Split damage – get out
    • Ignis fires and pbaoe (circle on floor)
  • Electrified Gunshield – knockback at 100%
    • Altius + Ignus Est – stay put to bait Ignus then get out (circle)
  • Reinforced Gunshield
    • Shields at 100% – wait to see then avoid hitting
    • Citius tankbuster meanwhile
  • Loaded Gunshield – aoe at 100%
    • Ventus Est – donut plus line, inside circle OK
    • 100% charge -> aoe, to position

Intermission

  • Kill the thing.

Phase 2 – Mixed Gunshields

Gunshield phasettes happen in a random order:

  • Loaded Gunshield
    • Ignus Est
    • AOEs, boss pbaoe – all off at the same time
    • Terminus Est spawn to N, some column is safe
    • Split damage N/S this time
  • Citius – tankbuster
  • Electrified Gunshield
    • Magitek bits spawn – kill
    • Terminus Est spawn, go to safe spot, fire at ~90%
    • Knockback at 100%
  • Alea Iacta Est – 4 / 1 180 thing
  • Reinforced Gunshield
    • Altius, bait
    • Ventus Est – donut, stay in ring
    • Shield at 100%
  • Citius – tankbuster

Intermission 2

Kill the thing. Stack except:

  • Magitek Torch and Spark – semicircle spread for cleaver

Phase 3 – Final Gunshields

Fortius:

  • Conal aoe to each player leaving a puddle
  • Then three 45-degree rotations of that pattern (no more puddles) to dodge
  • Loaded Gunshield
    • Fortius
    • AOEs at 100%
    • Split-damage
  • Citius – tankbuster
  • Electrified Gunshield
    • Terminus adds are back
    • Fortius
    • Get to safe spot
    • Then knockback at 100%
  • Altius
    • Stack and bait, look for more adds to N
    • Go to safe spot
    • Split-damage N/S
  • Ventus Est
    • Bait position
    • Alea Iacta Est – 4 + 1 180
    • Ventus Est fires (donut) at same time as N Altius adds
  • Citius – tankbuster
  • Ignus Est
    • Bait position
    • Alea Iacta Est – 4 + 1 180
    • Ignus Est fires (pbaoe)
  • Loaded Gunshield
  • Electified Gunshield
  • Enrage

Seat of Sacrifice – Warrior of Light Extreme

Macro

  • Clock position for Absolute Stone III
  • Light party for LB2, adds
  • Pair for LB3, etc
  • Maybe position for LB1 wide cone

General

  • Bitter End – Tankbuster
  • Elddragon Dive – Roomwide
  • To The Limit -> Limit Break – fills bars to 1/2/3, then execute later.
    • LB1 – wide conals on 3
    • LB2 – healer split damage
    • LB3 – meteors, corners

Phase 1 – Here’s what I got

  • Terror Unleashed – 1HP doom, get heals
  • Solemn Confiteor – puddles bait
  • Absolute Stone III – conals, clock positions
  • Limit Break 3 – meteor on either TH or D, corners for pairs to avoid multiple
  • Imbued I
    • Imbued Saber I
      • Earth – Abs Stone 3, will do clock positions
      • Light – Abs Holy, will do stack
    • Imbued Saber II
      • Fire – will have to stop everything during pyretic
      • Ice – will have to move/jump
    • Imbued Coruscance
      • Rings (+orb) on sword – donut
      • Just orbs on sword – pbaoe
      • …and then Saber effects
  • Swords of Light
    • Safe spots on side without sword, plus stack
  • Limit Break 2 – split line aoes on healers, light party stack
  • Imbued II — complete opposite of Imbued I
  • Limit Break 1 – wide conal aoes on 1H, 1T, 1D – different clock positions
  • Wyrm
    • Summon Wyrm – half of room is bad
    • Baited aoe circles, move out after
    • Absolute Flash – player gaze, move to back

Phase 2 – Adds

  • East/West light parties, split adds to avoid tether
  • Deluge of Death – DPS proximity aoes, to corners
  • At the same time, may have to do either:
    • Stack with healer mid-side [‘uptime’]; or
    • 2-player tower mid to capture
  • Bahamut tether – always stack pair?
    • Add needs an interrupt around here
  • Ultimate Crossover – Tank LB3

Phase 3 – Now meet my friends

Four phases in a random order with intermission after the first phase. Then Enrage.

Dark Knight – To The Limit

  • Watch his LB gauge for later
  • Solemn Confiteor – puddle
  • Brimstone Earth – DPS aoes – to absolute corners of the room
  • Proximity and stack – stack centre, proximities to cardinals
  • Limit Break – as P1

Summoner – North + Imbued Saber Ice/Fire

  • Corners as per LB3
    • Bait ground aoe before moving to position
    • Red marker – point clockwise cardinal
    • No marker – take dragon tether and point away
    • Reverse + repeat
  • Summon Wyrm
  • Imbued Coruscance – stop/go plus in/out

Ninja – Mid + Imbued Saber Earth/Light

  • Solemn Confiteor bait
  • Knockback and corners for stack aoes
  • Imbued Coruscance – stack/spread plus in/out

Mage – Mid + Spectre of Light

  • To The Limit – note value
  • Meteor towers, two-cap, cardinals then inter-cardinals one by one
    • Start with card (clockwise from corner)
    • Then intercard in same summon order (debuff timing)
  • Summon Wyrm
  • Coruscant Saber – in/out
  • Limit Break

Intermission

  • Quintuplecast
    • During the cast, player-markers show up for fire/ice/stack/ earthbreaker/gaze.
    • Then they go off in same order, 1-2 seconds apart?
  • Swords of Light – per phase 1, no stack this time

Castrum Marinum – Emerald Weapon Extreme

Macro

  • Atheroplasm strat
  • Maybe position for Divide et Impera?
  • Maybe position for Primus Terminus Est (knockback line aoes)?
  • Maybe position for Secondus Terminus Est (x/+ aoes)?

General

  • Emerald Shot – tankbuster
  • Optimized Ultima – raidwide

Phase 1 – Emerald

  • Aetheroplasm Production
    • Must soak all orbs, multiperson, alternating colors
    • Strat 1: 4/4 – start E/W and do four, alternating colors
    • Strat 2: 2/2/2/2 – start card and do two, NW=blue -> clockwise
  • Emerald Beam – rotating + tiered aoes as Normal
  • Magitek Magnetism I – tanks on side with 1, rest on 2
  • Magitek Magnetism II – move to tether pair with same charge
  • Emerald Beam
  • Uncast floating hands: spread hands – donut; mid hands – get out
  • Divide et Impera – spread, no markers
  • Split -> Expire – get out then away from bite
  • Uncast floating hands: get out
  • Magitek Magnetism III – bait red markers before going to safe spot
  • Uncast floating hands: get in
  • Divide et Impera
  • ??? maybe enrage later

Phase 2 – Oversoul

  • Divide et Impera – now conal instead of circle
  • Primus Terminus Est
    • Move towards right/left end of arrow source direction
  • Tertius Terminus Est I
    • Three pairs of + or x, wide aoes in order
    • Hang out near third then move to first when it fires
  • Legio Phantasmatis I
    • Gunships – in their order, aoe plus exaflare. Wait for 1 to drop and move in.
    • Knockback from marker, aim for corner, save surecast
  • Divide et Impera
  • Split -> Tertius Terminus Est II, either:
    • Sidescathe – Upper
      • Sidescathe – avoid glowing side
      • First sword pair
      • Bite + second sword pair, pick safe spot
      • Third sword pair lands -> surecast
      • Radial knockback
      • Swords start exploding
    • Expire – Lower
      • Get out
      • Sword pairs and growing aoe, pick safe spot
      • Swords start exploding
  • Legio Phantasmatis II
    • Exaflares from W, gunners from N
    • Move to V exaflare slice, find rank holes, watch their animations and strafe
    • Move out of exaflare slice when lower passes
    • Knockback from mid
  • Secondus Terminus Est – be ready for this, bagsy a spot!
    • + aoes to corners, x aoes to cardinals, head to mid
  • Split -> Tertius Terminus Est II, whichever didn’t happen before
  • Primus Terminus Est
  • Divide Et Impera
  • Enrage

The Cloud Deck – Emerald Weapon

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  • Watch sides for danger
  • Don’t hang around on teleporters
  • Generally people with bad markers go away

The Cloud Deck – Emerald Weapon Ex

Macro

  • Light parties
  • Flood Ray strat

General

  • Red platform is East (Group 2), Blue platform is west (Group 1)
  • Tank autos cleave, avoid
  • Outrage

Phase 1

  • Diamond Rain – to group platform
  • Adamant Purge 1
    • Check hand for safe platform
    • If chest glowy gun then stack else spread
    • Get back to home platform
  • Photon Burst – tank flares, tanks N rest S (or adjust)
  • Adamant Purge 2
    • Check hand for safe platform
    • No stack/spread
    • After cleave, teleport if didn’t move for cleave for…
  • Diamond Rain
  • Adamant Purge 1
  • Photon Burst

Intermission 1 – Code Chi-Xi-Stigma

  • Goal to get away from tethered hand
  • Same platform as hand – knockback EW to other
  • Diff platform as hand – knockback NS to same
  • Get away from doomed platform

Phase 2 – Unarmored

  • Auri Arts 1
    • First safe spot: behind-mid, front-teleporter
    • Next safe spot mid, edge, away from orb facing him N/S hanging from orb
  • Auri Doomstead – tankbuster/swap
  • Auri Arts 2
    • No orb on far edge – to near; orb – to far, corner
    • To high orb spot, Surecast, knockback diagonally
  • Auri Arts 1 + Articulated Bits
    • Pick safe spot with bits
    • Watch line aoes during adjust from hanging orb
  • Auri Doomstead
  • Auri Arts 2 + Articulated Bits
    • Just avoid the bits, KB to safe area

Phase 3 – Rearmored

  • Flood Ray – take order from marker, plan from macro
    • Either a corner & move to mid (outside hit box) after hit or vice versa
  • Photon Burst – tank flares
  • Adamant Purge 1 + Bits
    • Figure bit-safe parts
    • Bits fire first, then cleave, then stack/spread + new bits
  • Diamond Rain – get to opposite platform if didn’t just teleport
  • Diamond Shrapnel + Bits
    • Drop puddles in bits firing zone, run for teleporter and to the back
    • Adjust for new bits
    • Soak towers 1P after bits fire
  • Photon Burst – tank flares
  • Adamant Purge 1 + Bits
  • Diamond Rain
  • Flood Ray
  • Photon Burst – tank flares

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