Titania – The Dancing Plague
- Stand in water puddles for 5s, then stack on flame-targetted player.
- Frost circles explode in order, move to first.
- Burn adds one by one.
Innocence – The Crown of the Immaculate
- Soak circles, avoid gaze at same time.
- Prio the tethered add.
- Scimitar blade aoe rotates, watch out!
Hades – The Dying Gasp
- Bad Faith – avoid pointy side.
- Broken Fath – avoid falling circles (plus extra radius)
- Shadow Stream – avoid center.
- Echo of the Lost – arm swipe, get behind forward arm.
- Stand on circles.
- Polydegmon’s Purgation – avoid sides.
Titania Extreme
Phase 1
- Bright Sabbath – roomwide.
- Phantom Rune
- Wings spread – PB, get out.
- Wings back, spinning staff – donut, get in.
- Mist Run – everyone to puddle. Arrange beforehand.
- Flame Rune – double split-damage, HTDD x2.
- Divination Rune – tankbuster conal.
- Chain of Brambles – start in middle, DPS S(E), others N(W) but watch vines in P2.
Phase 2
- Tether – 6 hits, may have to take.
- Fae Light – tankbuster.
- Growth Rune – vines as normal, brambles too though.
- Frost Rune – circles like Shiva, find end of circle then run in.
Adds phase
- Adds E, N, W / Mustardseed, Puck, Pease.
- Knockback overlap – use knockback to push to non-vine corner.
- Stack marker to Pease or Puck if on him still.
Phase 3
- Phantom Rune plus Mist Rune – deal with Phantom first, loads of time.
- Flame Rune plus Growth Rune – rotate stack clockwise to avoid Growth.
Innocence Extreme
Phase 1
- Shadowreaver – raid-wide.
- Winged Reprobation – misc!
- Tethers – run to opposite side, will spawn 3-way cross line aoes. These go off much later than overlapping mechs, do this first.
- Curvy aoes – they rotate. Watch for targetted aoes too. Stick to mid if not busy.
- Many line aoes – find safe spot.
- Righteous bolt – tankbuster.
- Rightful Reprobation – bouncing line aoes, invisibly reflect all the way across the arena.
Adds phase
- Tank E & W. Kill South first, then focus.
Phase 2
- Starburst – give stars wide berth, do not overlap red aoes. They explode during Shadowreaver or Beatific Vision.
- Beatific Vision – rush, get to other cardinal but away from star.
- God Ray – as normal, watch safe lines.
- Light Pillar – stack. If four stars out then point at one to make space.
Hades Extreme
Phase 1
- Shadow Spread – double conals, spread and move.
- Bad Faith – double spikes, behind and move.
- Ravenous Assault – aoe tankbuster, stay away.
- Arcane Utterance – balls or mirrors.
- Balls – get to edge behind the gap.
- Mirrors – get behind mirror opposite the gap.
- Broken Faith – falling plates, dodge.
- Arcane Utterance – mirrors or balls.
- [repeats until 10% or enrage]
Phase 2a – Nabriales
- Tethers – face away from all. Watch castbar in emnity list — goes off at second meteor, aim at 1st/3rd. Tanks probably going clockwise.
- Tank aoes, healers split stack. Preassign group/position.
Phase 2b – Lahabrea and Igeyorhm
- Fire debuff -> Hit Igeyorhm (blue orbs); Ice debuff -> Hit Lahabrea (red orbs).
- Tethers – want the opposite colour to debuff. AOE when they go off.
- Ice from SE, NW; fire from SW, NE.
- Spheres – debuff colour swaps!
Phase 2c – Ascian Prime
- Universal Manipulation – debuff dance.
- Stand cardinal in one ring aoe, preassigned positions.
- Knock back.
- Look away for four gaze attacks to miss.
- Wait for lightning aoes to go off.
- Back to mid for heals.
- Height of Chaos – tankbuster
- Meggido Flame – healers split-damage, preassign groups.
- Shadow Flare – roomwide.
- Ancient Eruption – targetted follower aoes.
- [repeat simple mechanics until enrage or death]
Phase 3
- Again the Majestic – tank meteors.
- Captivity – healer, stay away then kill gaol.
- Again the Martyr:
- DPS intercardinal in center (tend N/S ish).
- Wait for knockback.
- Hope everyone else does their stuff.
- Again the Abyssal Celebrant
- Some DPS in front left/right sections soaking 3 shots.
- Other DPS at back left/right sections dropping 3 puddles.
- AOE dancing until 30% or enrage.
- Polydegmon’s Purgation – center/front is safe.
- Shadow Stream – sides are safe, go to side with fewer forward orbs.
Phase 4
- Dark Current – exaflares, interlocking sides, dodge in as normal.
- Gigantomachy – roomwide.
- Quadrastrike – roomwide, towers are tank-only.
- Repeat until done.
Ruby Weapon – Cinder Drift
- Claws #1 – find static safe spot, then either stand on or avoid cracks.
- Claws #2 – find edge of curve attack, run in (seems to work!)
- Dashes – ‘get behind’ basically, but watch out for him doing a 180.
- Phase 2 – hide between first meteors, ideally T+H get second meteors.
Ruby Weapon Extreme
Phase 1a – Magitek
- Ultima – raidwide
- Magitek Bit + Helioclaw
- Magitek Bit cast – get to edge (bait)
- Dodge Ray #1, stay baity but jag inwards
- Helioclaw #1, wait until 90% for magitek aoe, then dodge in at nubbin
- Dodge Ray #2, get out again to bait
- Helioclaw #2, wait for magitek aoe, dodge in again
- Dodge Ray #3
- Dodge Ray #4
- [75%] Stamp – tankbuster
- Flexiclaw -> Ravensclaw – max range on marker
- Liquefaction – stand on bumps, drop three puddles – ok to step off few seconds
- Undermine – avoid bumps, drop three puddles
- Ruby Ray – behind
- Ultima – raidwide
Phase 1b – Flight
- [55%] Flexiclaw -> Liquifaction
- Ravensflight
- Stand S, E or W away from arrow
- Second bounce is claw marker: go E or W to avoid.
- Sprint SOUTH if her final corner is SAME side as claw
Or NORTH if final corner is NOT
- [45%] Ultima – raidwide
- Stamp – tankbuster
- Ruby Dynamics – dual stack marker in hitbox at some cardinal
- [35%] Cut and Run
- Spread in group of four along the edge, side 90degrees
- Wait for all the aoes to fire
- Run back to his start point
- Ruby Ray, behind
- Ultima, raidwide
- Flexiclaw -> Ravensclaw, whichever didn’t happen in 1a
- [20%] Ruby Ray
- Ultima, raidwide
- Repeat phase until 5% then enrage ultima
Phase 2a – Adds
- Negative Personae – check personal debuff, hit add with other colour
- Dynamo – in, Chariot – away
- Greater memory – tether, take to opposite add
- Swap adds after tethers resolved
- Ruby Weapon Negative Aura – Gaze, as adds almost dead
Phase 2b – Meteors and Comets
- [75%] Meteor Mine
- Get to position on edge, or in somewhat if #8
- When marker cleares, go to mid for eight landing casts
- Surecast (Screech) and hide behind rock #8 for central meteor [at fourth rock?] — then run away from rock #8 before it bursts
- [50%] Magitek Comet – tanks catch, kill one by one
- Bradamante – point markers away from the raid (S)
- Burn through the rest!
Memoria Misera – Varis Extreme
Macro
Position for Loaded Gunshield – clock, N/S/E/W
Position for Magitek Spark – S arc, SW/SE
Light party group for split damage – W+N / E+S
Phase 1 – Hello Gunshield
- Altius
- Roomwide plus ‘Terminus Est’ on each player, ghost
- Alea Iacta Est – face one player, 4×180 aoe, then 1×180 reverse
- Ghosts from Altius shoot
- Citius – tankbuster
- Ignis Est
- Marker towards random player
- Split damage – get out
- Ignis fires and pbaoe (circle on floor)
- Electrified Gunshield – knockback at 100%
- Altius + Ignus Est – stay put to bait Ignus then get out (circle)
- Reinforced Gunshield
- Shields at 100% – wait to see then avoid hitting
- Citius tankbuster meanwhile
- Loaded Gunshield – aoe at 100%
- Ventus Est – donut plus line, inside circle OK
- 100% charge -> aoe, to position
Intermission
- Kill the thing.
Phase 2 – Mixed Gunshields
Gunshield phasettes happen in a random order:
- Loaded Gunshield
- Ignus Est
- AOEs, boss pbaoe – all off at the same time
- Terminus Est spawn to N, some column is safe
- Split damage N/S this time
- Citius – tankbuster
- Electrified Gunshield
- Magitek bits spawn – kill
- Terminus Est spawn, go to safe spot, fire at ~90%
- Knockback at 100%
- Alea Iacta Est – 4 / 1 180 thing
- Reinforced Gunshield
- Altius, bait
- Ventus Est – donut, stay in ring
- Shield at 100%
- Citius – tankbuster
Intermission 2
Kill the thing. Stack except:
- Magitek Torch and Spark – semicircle spread for cleaver
Phase 3 – Final Gunshields
Fortius:
- Conal aoe to each player leaving a puddle
- Then three 45-degree rotations of that pattern (no more puddles) to dodge
- Loaded Gunshield
- Fortius
- AOEs at 100%
- Split-damage
- Citius – tankbuster
- Electrified Gunshield
- Terminus adds are back
- Fortius
- Get to safe spot
- Then knockback at 100%
- Altius
- Stack and bait, look for more adds to N
- Go to safe spot
- Split-damage N/S
- Ventus Est
- Bait position
- Alea Iacta Est – 4 + 1 180
- Ventus Est fires (donut) at same time as N Altius adds
- Citius – tankbuster
- Ignus Est
- Bait position
- Alea Iacta Est – 4 + 1 180
- Ignus Est fires (pbaoe)
- Loaded Gunshield
- Electified Gunshield
- Enrage
Seat of Sacrifice – Warrior of Light Extreme
Macro
- Clock position for Absolute Stone III
- Light party for LB2, adds
- Pair for LB3, etc
- Maybe position for LB1 wide cone
General
- Bitter End – Tankbuster
- Elddragon Dive – Roomwide
- To The Limit -> Limit Break – fills bars to 1/2/3, then execute later.
- LB1 – wide conals on 3
- LB2 – healer split damage
- LB3 – meteors, corners
Phase 1 – Here’s what I got
- Terror Unleashed – 1HP doom, get heals
- Solemn Confiteor – puddles bait
- Absolute Stone III – conals, clock positions
- Limit Break 3 – meteor on either TH or D, corners for pairs to avoid multiple
- Imbued I
- Imbued Saber I
- Earth – Abs Stone 3, will do clock positions
- Light – Abs Holy, will do stack
- Imbued Saber II
- Fire – will have to stop everything during pyretic
- Ice – will have to move/jump
- Imbued Coruscance
- Rings (+orb) on sword – donut
- Just orbs on sword – pbaoe
- …and then Saber effects
- Imbued Saber I
- Swords of Light
- Safe spots on side without sword, plus stack
- Limit Break 2 – split line aoes on healers, light party stack
- Imbued II — complete opposite of Imbued I
- Limit Break 1 – wide conal aoes on 1H, 1T, 1D – different clock positions
- Wyrm
- Summon Wyrm – half of room is bad
- Baited aoe circles, move out after
- Absolute Flash – player gaze, move to back
Phase 2 – Adds
- East/West light parties, split adds to avoid tether
- Deluge of Death – DPS proximity aoes, to corners
- At the same time, may have to do either:
- Stack with healer mid-side [‘uptime’]; or
- 2-player tower mid to capture
- Bahamut tether – always stack pair?
- Add needs an interrupt around here
- Ultimate Crossover – Tank LB3
Phase 3 – Now meet my friends
Four phases in a random order with intermission after the first phase. Then Enrage.
Dark Knight – To The Limit
- Watch his LB gauge for later
- Solemn Confiteor – puddle
- Brimstone Earth – DPS aoes – to absolute corners of the room
- Proximity and stack – stack centre, proximities to cardinals
- Limit Break – as P1
Summoner – North + Imbued Saber Ice/Fire
- Corners as per LB3
- Bait ground aoe before moving to position
- Red marker – point clockwise cardinal
- No marker – take dragon tether and point away
- Reverse + repeat
- Summon Wyrm
- Imbued Coruscance – stop/go plus in/out
Ninja – Mid + Imbued Saber Earth/Light
- Solemn Confiteor bait
- Knockback and corners for stack aoes
- Imbued Coruscance – stack/spread plus in/out
Mage – Mid + Spectre of Light
- To The Limit – note value
- Meteor towers, two-cap, cardinals then inter-cardinals one by one
- Start with card (clockwise from corner)
- Then intercard in same summon order (debuff timing)
- Summon Wyrm
- Coruscant Saber – in/out
- Limit Break
Intermission
- Quintuplecast
- During the cast, player-markers show up for fire/ice/stack/ earthbreaker/gaze.
- Then they go off in same order, 1-2 seconds apart?
- Swords of Light – per phase 1, no stack this time
Castrum Marinum – Emerald Weapon Extreme
Macro
- Atheroplasm strat
- Maybe position for Divide et Impera?
- Maybe position for Primus Terminus Est (knockback line aoes)?
- Maybe position for Secondus Terminus Est (x/+ aoes)?
General
- Emerald Shot – tankbuster
- Optimized Ultima – raidwide
Phase 1 – Emerald
- Aetheroplasm Production
- Must soak all orbs, multiperson, alternating colors
- Strat 1: 4/4 – start E/W and do four, alternating colors
- Strat 2: 2/2/2/2 – start card and do two, NW=blue -> clockwise
- Emerald Beam – rotating + tiered aoes as Normal
- Magitek Magnetism I – tanks on side with 1, rest on 2
- Magitek Magnetism II – move to tether pair with same charge
- Emerald Beam
- Uncast floating hands: spread hands – donut; mid hands – get out
- Divide et Impera – spread, no markers
- Split -> Expire – get out then away from bite
- Uncast floating hands: get out
- Magitek Magnetism III – bait red markers before going to safe spot
- Uncast floating hands: get in
- Divide et Impera
- ??? maybe enrage later
Phase 2 – Oversoul
- Divide et Impera – now conal instead of circle
- Primus Terminus Est
- Move towards right/left end of arrow source direction
- Tertius Terminus Est I
- Three pairs of + or x, wide aoes in order
- Hang out near third then move to first when it fires
- Legio Phantasmatis I
- Gunships – in their order, aoe plus exaflare. Wait for 1 to drop and move in.
- Knockback from marker, aim for corner, save surecast
- Divide et Impera
- Split -> Tertius Terminus Est II, either:
- Sidescathe – Upper
- Sidescathe – avoid glowing side
- First sword pair
- Bite + second sword pair, pick safe spot
- Third sword pair lands -> surecast
- Radial knockback
- Swords start exploding
- Expire – Lower
- Get out
- Sword pairs and growing aoe, pick safe spot
- Swords start exploding
- Sidescathe – Upper
- Legio Phantasmatis II
- Exaflares from W, gunners from N
- Move to V exaflare slice, find rank holes, watch their animations and strafe
- Move out of exaflare slice when lower passes
- Knockback from mid
- Secondus Terminus Est – be ready for this, bagsy a spot!
- + aoes to corners, x aoes to cardinals, head to mid
- Split -> Tertius Terminus Est II, whichever didn’t happen before
- Primus Terminus Est
- Divide Et Impera
- Enrage
The Cloud Deck – Emerald Weapon
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- Watch sides for danger
- Don’t hang around on teleporters
- Generally people with bad markers go away
The Cloud Deck – Emerald Weapon Ex
Macro
- Light parties
- Flood Ray strat
General
- Red platform is East (Group 2), Blue platform is west (Group 1)
- Tank autos cleave, avoid
- Outrage
Phase 1
- Diamond Rain – to group platform
- Adamant Purge 1
- Check hand for safe platform
- If chest glowy gun then stack else spread
- Get back to home platform
- Photon Burst – tank flares, tanks N rest S (or adjust)
- Adamant Purge 2
- Check hand for safe platform
- No stack/spread
- After cleave, teleport if didn’t move for cleave for…
- Diamond Rain
- Adamant Purge 1
- Photon Burst
Intermission 1 – Code Chi-Xi-Stigma
- Goal to get away from tethered hand
- Same platform as hand – knockback EW to other
- Diff platform as hand – knockback NS to same
- Get away from doomed platform
Phase 2 – Unarmored
- Auri Arts 1
- First safe spot: behind-mid, front-teleporter
- Next safe spot mid, edge, away from orb facing him N/S hanging from orb
- Auri Doomstead – tankbuster/swap
- Auri Arts 2
- No orb on far edge – to near; orb – to far, corner
- To high orb spot, Surecast, knockback diagonally
- Auri Arts 1 + Articulated Bits
- Pick safe spot with bits
- Watch line aoes during adjust from hanging orb
- Auri Doomstead
- Auri Arts 2 + Articulated Bits
- Just avoid the bits, KB to safe area
Phase 3 – Rearmored
- Flood Ray – take order from marker, plan from macro
- Either a corner & move to mid (outside hit box) after hit or vice versa
- Photon Burst – tank flares
- Adamant Purge 1 + Bits
- Figure bit-safe parts
- Bits fire first, then cleave, then stack/spread + new bits
- Diamond Rain – get to opposite platform if didn’t just teleport
- Diamond Shrapnel + Bits
- Drop puddles in bits firing zone, run for teleporter and to the back
- Adjust for new bits
- Soak towers 1P after bits fire
- Photon Burst – tank flares
- Adamant Purge 1 + Bits
- Diamond Rain
- Flood Ray
- Photon Burst – tank flares