Stormblood Trials

Susano – Pool of Tribute

  • Orange marker – knock-back then stack.
  • ‘Seas Part For…’ – safe zone on marked player.
  • Prio blade.
  • ‘Earth and Stone’ – marker, gaol, shell game.

Lakshmi – Emanation

  • Keep 1-stack of vril.  Don’t fall off.
  • Cross aoes – adjacent.
  • Circle aoes – drop puddle at edge.
  • Charges up ultimate – vril.
  • Divine denial – to center, vril.
  • Stack marker – don’t stack if have aoes.

Shinryu – Royal Menagerie

  • Tidal wave – move to the wave.
  • Earth breath – cone aoe, move to side.
  • Hellfire – stand in puddle.
  • Judgement bolt – do not stand in puddle.
  • Phase2 – get to corner E/W of boss.
  • Avoid cracked/marked panels, prio tail.
  • Eggs – safe zone in corner or DR and mid of side.
  • Chains – split.
  • Purple marker – spread, avoid puddles.
  • Diamond dust – stand still when cast fires.
  • Aerial blast – to middle, run against tide.

Byakko – The Jade Stoa

  • State of shock – stack on spot, then run behind.
  • 8-circle of aoes will gradually move radiate.
  • Distant clap – donut.

Tsukuyomi – Castrum Fluminis

  • Fans – explode in spawn order, start in center.
  • Prio adds.
  • Selenomancy – sisters of the moon flashback.  Five stacks = dead.
    • Spheres are just donut aoes, ignore colours.
    • Prio adds.
  • Lunacy – stack, wait for three hits.

Suzaku – Hell’s Kier

  • Prio adds, stack in center.
  • Phoenix Down – kill center plume.
  • Transition – stand in own circle, soak orbs while facing per arrow.
  • Ruthless Refrain – knockback.
  • Phantom Flurry – get behind.
  • Phoenix Flying – match floor symbols and avoid.
    • First time just one set, second two four.
  • Incandescent – 1P soak.

Rathalos – The Great Hunt

  • Avoid front of boss – no markers.
  • Prio adds, spread marker.
  • Avoid big add then kill it, use corpse to LoS boss.
  • Potions (DA) in air phase, still avoid front.

Seiryu – Wreath of Snakes

  • Midair circle, after leap:
    • Dragon pattern – donut.
    • Magatamas – pbaoe.
  • Targetting from wheel dudes – face away from stack (don’t stack), surecast.
  • Targetting from edge – tiny segment.
  • Adds explode on death, ST big / group little.
  • Big dude, watch hands – always alternates.
  • Blue circles – 2player soak each.

Seiryu – Wreath of Snakes – Ex

  • Pick an IC corner, also assigns 1/2 stack marker.
  • Cursekeeper and ogre tethers (unlike normal) are tank mechs.
  • Phase 1.
    • Midair symbol is always magatama/pbaoe/in.
    • Wheel adds – red, knockback, surecast; blue, stack.
    • Head adds – damage on kill as normal, stagger.
  • Phase2.1
    • Snakes – no telegraph, get to their side (1/2 marker), even if radial at same time. Surecast the radial.
    • Big dude as normal, alternate sides, three hits.
    • Split damage marker has two hits this time only, all soak both.
  • Phase 2.2 – awoken.
    • Midair symbols double up, occur in symbol order of appearance (graphics always magatama inside->dragon outside).
    • Serpent Ascending
      • Tight stack center. Dodge ground aoes.
      • If aoe circle, just chill. Otherwise get to letter and soak.
    • Forbidden Arts (line stack) – get to number marker, can’t soak 2 in a row and need 3-4p soak.
    • Shiki phase – wheels from P1, handle the same.
    • Toughest part follows: checkerboard followed by big dude, pay attention for safe side. Then snake side-side with big dude, have sprint ready but prioritize avoiding slam.

Kugane Ohashi – Yojimbo

  • Butterflies, blue spheres – aoe inc.
  • Gold spheres donut, often hard to group though.
  • Doritos – stack.
  • After adds, blue spheres mean safe area in corner.
  • 1HP move – avoid line aoe then stand in it. Trust healers.
  • Listen for dragon roar.

A WordPress.com Website.

Up ↑